Hex Turtles Example
Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)
WHAT IS IT?
This demonstrates how to have turtles move on a hexagonal lattice instead of NetLogo's usual square lattice.
Note that this technique only works as long as the turtles always stay on the vertices of the lattice.
HOW IT WORKS
We treat the square lattice of patches as if it were a hex lattice, as follows:
A turtle's heading must always be a multiple of 60.
Turtles on even patch columns are offset down by half a patch. (Since the south boundary of a patch is part of the patch, this does not move the turtle to a different patch.)
The world must be an even size grid otherwise a bit of extra math in the
hex-fd
procedure is needed to deal with two even or two odd columns in a row around the edges (if wrapping is turned on).
The resulting lattice has the correct structure, but distances and angles are distorted. So the hexagons aren't actually regular, but it doesn't matter as long as the turtles move not using the built in fd
command but using the hex-fd
procedure, and as long as you don't try to use primitives such as distance
and towards
.
RELATED MODELS
This example is for moving turtles. Hex Cells Example shows how to make stationary hexagonal cells, such as for a cellular automaton. (It would also be possible to combine both techniques in a single model.)
Comments and Questions
to setup clear-all set-default-shape turtles "arrow half" crt 500 [ move-to one-of patches ;; turtle headings must be multiples of 60 set heading 60 * random 6 ;; shift even columns down if pxcor mod 2 = 0 [ set ycor ycor - 0.5 ] ] reset-ticks end to go ;; turtles do a random walk (usually going straight, ;; occasionally turning) ask turtles [ hex-fd rt one-of [-60 0 0 0 0 0 60] ] tick end to hex-fd ;; turtle procedure ;; the world must be an even size grid so that when the turtles wrap ;; there are not two even or two odd columns in a row. setxy (xcor + item (heading / 60) [0 1 1 0 -1 -1]) (ycor + item (heading / 60) [1 0.5 -0.5 -1 -0.5 0.5]) end ; Public Domain: ; To the extent possible under law, Uri Wilensky has waived all ; copyright and related or neighboring rights to this model.
There are 10 versions of this model.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
Hex Turtles Example.png | preview | Preview for 'Hex Turtles Example' | over 12 years ago, by Uri Wilensky | Download |
This model does not have any ancestors.
This model does not have any descendants.