Beatbox
Model was written in NetLogo 5.0.4
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;; this model uses the following command and reporters that ;; are part of the sound extension: ;; drums -- reports a list of the names of all available MIDI drums ;; play-drum -- hits a drum ;; and that's it! see the "Sound" section of the NetLogo User Manual ;; for more details on the sound extension. extensions [ sound ] ;; this is used to detect separate mouse clicks. once the mouse button is ;; pressed, we want that to be considered as only a single click until the ;; button is released again. globals [mouse-released?] ;; the "drummers" are the little white circles that move across the graphics ;; window. the "notes" are the colored squares. when a drummer passes ;; over a note, the drummer plays its drum. breed [ drummers drummer ] breed [ notes note ] ;; "instrument" is the name of a drummer's drum drummers-own [instrument] to setup clear-all set mouse-released? true set-default-shape drummers "circle" set-default-shape notes "square" ;; make the grid lines to help the user see the structure of the beat ask patches [ set plabel-color gray + 1 ] ask patches with [pycor mod 2 = 0 and pxcor != min-pxcor ] [ set pcolor gray - 4.8 ] turn-all-drums-on create-drummers world-height - 1 [ set color white set shape "circle" set size 0.2 set xcor -1 * max-pxcor set heading 90 ;; "who" is the turtle's id number. id numbers are assigned ;; starting from zero. each turtle has a different number, so ;; each turtle occupies a different row and gets a different drum. set ycor max-pycor - who - 1 set instrument item who sound:drums ask patch-ahead 8 [ set plabel [instrument] of myself ] ] label-beats reset-ticks end ;; this puts text in the top row and draws gray columns; ;; this is to help the user place drum hits to label-beats let text ["1" "e" "+" "a" "2" "e" "+" "a" "3" "e" "+" "a" "4" "e" "+" "a"] ;; this gets a bit tricky. basically we're stepping ;; through the string a character at a time, placing ;; one character on every other patch along the top edge. ;; when we hit a number, we turn that whole column ;; dark gray. let n 0 foreach text [ let x (-1 * max-pxcor + n + 1) ;; "?" is used inside foreach to refer to the ;; current item of the list we're looping through ask patch x max-pycor [ set plabel ? ] if member? ? ["1" "2" "3" "4"] [ ask patches with [pxcor = x] ;; subtracting from a color makes it darker [ set pcolor gray - 4.8 ] ] set n n + 2 ] end to turn-all-drums-on ask patches with [pxcor = min-pxcor and pycor != max-pycor] [ set pcolor white ] end to turn-all-drums-off ask patches with [pxcor = min-pxcor] [ set pcolor black ] end to go ;; there are eight patches per "beat" (four beats to a measure) ;; and sixty seconds in a minute, hence the 7.5 here ;; (because 60 divided by 8 is 7.5) every 7.5 / bpm [ ask drummers [ ;; check the white square on the left to see if this drum ;; is "on" or not. if it is, and if we're over a note, ;; then hit our drum if ([pcolor] of patch min-pxcor pycor = white) and (any? notes-here) [ sound:play-drum instrument velocity ] fd 1 ;; when we wrap around the right edge of the world, we ;; need to move an extra square in order to skip the first column if xcor = -1 * max-pxcor [ fd 1 ] ] tick ] ;; the edit procedure handles mouse clicks edit end to edit if not mouse-down? [ set mouse-released? true ] if mouse-released? and mouse-down? [ ask patch mouse-xcor mouse-ycor [ toggle ] set mouse-released? false ] end ;; if the user clicks on a note, remove it. ;; if the user clicks where there is no note, make one. ;; if the user clicks on the left column, turn ;; the patch white or black to indicate whether that drum ;; is on or off. to toggle ;; patch procedure if pycor != max-pycor [ ifelse pxcor = min-pxcor [ set pcolor ifelse-value (pcolor = black) [white] [black] ] [ ifelse any? notes-here [ ask notes-here [ die ] ] [ sprout-notes 1 ] ] ] end ;; return to the beginning of the measure (the left ;; side of the view) to rewind ask drummers [ set xcor -1 * max-pxcor ] reset-ticks end to load-file ;; we don't want the value the user chose for "file" to change when ;; the user hits the "load-file" button. "file" is a global variable, ;; and "import-world" wipes out the values of all global variables, ;; so we need to store the old value temporarily in a local variable, ;; in order to restore it once "import-world" is done. let old-value-of-file file import-world file set file old-value-of-file rewind end ;; we could just tell the user to choose "Export World" on the File ;; menu, but it seems a bit friendlier to provide this in a button to save-file export-world user-new-file end ; Public Domain: ; To the extent possible under law, Uri Wilensky has waived all ; copyright and related or neighboring rights to this model.
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Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
Beatbox.png | preview | Preview for 'Beatbox' | over 11 years ago, by Uri Wilensky | Download |
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