# Blackhole

No preview image

Model was written in NetLogo 5.0RC4
•
Viewed 267 times
•
Downloaded 14 times
•
Run 1 time

Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)

## Comments and Questions

Please start the discussion about this model!
(You'll first need to log in.)

Click to Run Model

turtles-own [ fx ;; x-component of force vector fy ;; y-component of force vector vx ;; x-component of velocity vector vy ;; y-component of velocity vector xc ;; real x coordinate (in case the particle leaves the screen) yc ;; real y coordinate (in case the particle leaves the screen) mass ;; the particle mass ] breed [ stars star ] breed [planets planet] globals [ center-of-mass-yc ;; y-coordinate of the center of mass center-of-mass-xc ;; x-coordinate of the center of mass g ;; Gravitational constant ] ;; Setup Proceedures to setup clear-all set g 20 set-default-shape turtles "circle" crt number ifelse symmetrical-setup? [ zero-sum-initial-setup ] [ random-initial-setup ] if keep-centered? [ recenter ] reset-ticks end to random-initial-setup ask turtles [ set vx (( random-float (( 2 * max-initial-speed) - 1 )) - max-initial-speed ) set vy (( random-float (( 2 * max-initial-speed) - 1 )) - max-initial-speed ) set mass ( random-float max-initial-mass ) + 1 set size sqrt mass set heading ( random-float 360 ) jump ( random-float ( max-pxcor - 10)) set xc xcor set yc ycor ] end to zero-sum-initial-setup ;;First we set up the initial velocities of the first half of the particles. ask turtles with [ who < ( number / 2 ) ] [ set vx ( random-float ((( 2 * max-initial-speed ) - 1 )) - max-initial-speed ) set vy ( random-float ((( 2 * max-initial-speed ) - 1 )) - max-initial-speed ) setxy random-xcor random-ycor set xc xcor set yc ycor set mass ( random-float max-initial-mass ) + 1 set size sqrt mass ] ;;Now, as we're zero-summing, we set the velocities of the second half of the ;;particles to be the opposites of their counterparts in the first half. ask turtles with [ who >= (number / 2) ] [ set vx (- ([vx] of turtle (who - ( number / 2 )))) set vy (- ([vy] of turtle (who - ( number / 2 )))) set xc (- ([xc] of turtle (who - ( number / 2 )))) set yc (- ([yc] of turtle (who - ( number / 2 )))) setxy xc yc set mass [mass] of turtle (who - (number / 2 )) set size sqrt mass ] set center-of-mass-xc 0 set center-of-mass-yc 0 end ; This is the creation of the Sun in this model. This would eventually become our black hole. to create-particle if mouse-down? [ let mx mouse-xcor let my mouse-ycor if (not any? turtles-on patch mx my) [ crt 1 [ set xc mx ;initial-psition-x set xc yc ;initial-position-y set vx initial-velocity-x set vy initial-velocity-y set mass initial-mass set size sqrt mass set color particle-color ] display ] ] while [mouse-down?] [ ] if keep-centered? [ recenter display ] end to setup-two-planet set number 0 setup crt 1 [ set color yellow set mass 200 set size sqrt mass set xc -50 set yc 0 setxy xc yc set vx 0 set vy -5 ] ;;crt 1 ;; [ set color blue ;; set mass 5 ;; set size sqrt mass ;; set xc 50 ;; set yc 0 ;; setxy xc yc ;; set vx 0 ;; set vy 9 ;; ] crt 1 [ set color Yellow set mass 200 set size sqrt mass set xc 50 set yc 0 setxy xc yc set vx 0 set vy 5 ] end ;; Runtime Proceedures to go ask turtles [ set fx 0 set fy 0 ] ;; must do all of these steps separately to get correct results ;; since all trutles interact with one another ask turtles [ check-for-collisions ] ask turtles [ update-force ] ask turtles [ update-velocity ] ask turtles [ update-position ] set-color if keep-centered? [ recenter ] fade-patches tick end to check-for-collisions if any? other turtles-here [ ask other turtles-here [ set vx vx + [vx] of myself set vy vy + [vy] of myself set mass mass + [ mass ] of myself set size sqrt mass ] die ] end to update-force ;; Turtle Procedure ;; This recrusive over all the turtles, each turtle asks this of all others turtles ask other turtles [ sum-its-force-on-me myself ] end to sum-its-force-on-me [it] ;; Turtles Procedure let xd xc - [xc] of it let yd yc - [yc] of it let d sqrt ((xd * xd) + (yd * yd)) set fx fx + (cos (atan (- yd) (- xd))) * ([mass] of it * mass) / (d * d) set fy fy + (sin (atan (- yd) (- xd))) * ([mass] of it * mass) / (d * d) end to update-velocity ;; Turtle Proceedure ;; Now update each particle's velocity, by taking last time-step's velocity ;; and adding the effect of the force to it. set vx (vx + (fx * g / mass)) set vy (vy + (fy * g / mass)) end to update-position ;; Turtle Proceedure ;; As our system is closed, we can safely recenter of mass to the origin. set xc (xc + vx) set yc (yc + vy) adjust-position end to adjust-position ;; Turtle Procedure ;; If we're in the visible world (the world inside the view) ;; update our x and y coordinates. ;; if there is no patch at the xc yc that means it is outside the world ;; and the turtale should just be hidden until it returns to the viewable world. setxy xc yc ; ifelse patch-at (xc - xcor) (yc - ycor ) != nobody ; [ setxy xc yc ; show-turtle ; if (fade-rate != 100 ) ; [ set pcolor color + 3 ] ; ] ; [ hide-turtle ] end to set-color ask turtle 1 [ ifelse unhide [ set pcolor yellow ht ] [ st ] ] end ;; Center of Mass to recenter find-center-of-mass ask turtles [ set xc (xc - center-of-mass-xc) set yc (yc - center-of-mass-yc) adjust-position ] end to find-center-of-mass if any? turtles [ set center-of-mass-xc sum [mass * xc] of turtles / sum [mass] of turtles set center-of-mass-yc sum [mass * yc] of turtles / sum [mass] of turtles ] end to fade-patches ask patches with [pcolor != black] [ ifelse (fade-rate = 100) [ set pcolor black ] [ if (fade-rate != 0) [ fade ] ] ] end to fade ;; Patch Proceedure let new-color pcolor - 8 * fade-rate / 100 ;; if the new-color is no longer the same shade then it's faded to black. ifelse (shade-of? pcolor new-color) [ set pcolor new-color ] [ set pcolor black ] end

There is only one version of this model, created over 8 years ago by Pratim Sengupta.

## Attached files

No files

This model does not have any ancestors.

This model does not have any descendants.