project process4

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I get a question (Question)

For the main part of my project, why it would stop all the movement?

Posted over 11 years ago

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breed [fishes fish]
breed [predators predator]
breed [boats boat]
breed [detritus detritu]

turtles-own [ age  flockmates  nearest-neighbor energy]
patches-own [seagrass]

to draw-island
  if mouse-down?     ;; reports true or false to indicate whether mouse button is down
    [
      ;; mouse-xcor and mouse-ycor report the position of the mouse --
      ;; note that they report the precise position of the mouse,
      ;; so you might get a decimal number like 12.3, but "patch"
      ;; automatically rounds to the nearest patch
      ask patch mouse-xcor mouse-ycor
        [ set pcolor red ]
    ]
end 

to setup
  clear-all
  ask patches [  
    set seagrass random-float 10.0
    set pcolor scale-color blue seagrass 0 20
  ]
  
  create-fishes number-of-fish [  
    setxy random-xcor random-ycor
    set color red
    set shape "fish"  
    set age random 3
    set energy random 20
  ]
  
  create-detritus 50 [  
    setxy random-xcor random-ycor
    set color green
    set shape "molecule hydrogen"    
    set energy random 10
  ]
  
  create-predators number-of-predator [ 
    setxy random-xcor random-ycor
    set color yellow
    set shape "shark"
    set age random 5
    set energy random 60
    set size 2 ;; increase their size so they are a little easier to see
  ]
  if human-involoved?
  [ create-boats 10 [  
    setxy random-xcor random-ycor
    set color white
    set shape "boat"  
    set size 2
  ]]
  reset-ticks
end 

to go
  if not any? turtles [  
    stop
  ]
  
  ask fishes [
    ifelse flock? [
      flock
      ;; avoid
      fd 1
      set age age + 1
      set energy energy - 1
  
    ]
    [ avoid
      let walls patches in-radius 1 with [pcolor = red]
  ifelse any? walls 
  [
    move]
  [forward 1  ]
      set age age + 1
      set energy energy - 2
    ]
    check-fish-dead
    eat-seagrass
    fish-reproduce
  ]
  
  ask detritus[
    move
  ]
  
   
  ask predators [
    chase
    eat-fish
    predator-reproduce
    check-if-dead
    set age age + 1
  ]
  
  
  if human-involoved?
  [
    ask boats [
      move
      
      fishing
    ]
  ]
  
  regrow-seagrass
  tick  
  my-update-plots
end 

to flock  ;; turtle procedure
  find-flockmates
  if any? flockmates
    [ find-nearest-neighbor
      ifelse distance nearest-neighbor < 0.75
        [ separate ]
        [ align
          cohere ] ]
end 

to find-flockmates  ;; turtle procedure
  set flockmates other turtles in-radius 3
end 

to find-nearest-neighbor ;; turtle procedure
  set nearest-neighbor min-one-of flockmates [distance myself]
end 

to separate  ;; turtle procedure
  turn-away ([heading] of nearest-neighbor) 3.50
end 

to align  ;; turtle procedure
  turn-towards average-flockmate-heading 5
end 

to cohere  ;; turtle procedure
  turn-towards average-heading-towards-flockmates 5.75
end 

to turn-towards [new-heading max-turn]  ;; turtle procedure
  turn-at-most (subtract-headings new-heading heading) max-turn
end 

to turn-away [new-heading max-turn]  ;; turtle procedure
  turn-at-most (subtract-headings heading new-heading) max-turn
end 

to turn-at-most [turn max-turn]  ;; turtle procedure
  ifelse abs turn > max-turn
    [ ifelse turn > 0
      [ rt max-turn ]
      [ lt max-turn ] ]
    [ rt turn ]
end 

to-report average-flockmate-heading  ;; turtle procedure
                                     ;; We can't just average the heading variables here.
                                     ;; For example, the average of 1 and 359 should be 0,
                                     ;; not 180.  So we have to use trigonometry.
  let x-component sum [dx] of flockmates
  let y-component sum [dy] of flockmates
  ifelse x-component = 0 and y-component = 0
    [ report heading ]
    [ report atan x-component y-component ]
end 

to-report average-heading-towards-flockmates  ;; turtle procedure
                                              ;; "towards myself" gives us the heading from the other turtle
                                              ;; to me, but we want the heading from me to the other turtle,
                                              ;; so we add 180
  let x-component mean [sin (towards myself + 180)] of flockmates
  let y-component mean [cos (towards myself + 180)] of flockmates
  ifelse x-component = 0 and y-component = 0
    [ report heading ]
    [ report atan x-component y-component ]
end 

to avoid ;; android procedure
  let candidates patches in-radius 1 with [ not any? predators ]
  ifelse any? candidates
    [ face one-of candidates ]
    [ rt (random 4) * 90 ]
end 

to chase 
  ifelse any? fishes in-radius 3
    [ let candidates one-of fishes in-radius 3
      let walls patches in-radius 1 with [pcolor = red]
      
    
        face candidates
        ifelse any? walls 
       [ move]
      [fd ratio-speed-fishwolves
      set energy energy - 3]]
    [ if random 100 < predator-fight-percent
      [fight ]]
end 

to fight
  ifelse any? predators in-radius 1
  
  [let candidates one-of predators in-radius 1  
    set energy energy - 4
    face candidates
    let walls patches in-radius 1 with [pcolor = red]
  ifelse any? walls 
  [
    move]
  [forward 1  ]
    ask candidates [ die ]
    
  ]
  [ move
    set energy energy - 2]
end 

to eat-seagrass
  if ( seagrass >= 1) [
    set seagrass seagrass - 1
    set pcolor scale-color blue seagrass 0 20
  ] 
end 

to eat-fish
  if any? fishes in-radius 2 [ 
    ask fishes in-radius 2 [     
      die
    ]
    set energy energy + 10
  ]
end 

to fishing
  if random 100 < 70
    [
      ifelse any? predators-here [
        let target one-of predators
        ask target [
          die
        ]]
      [ ask fishes in-radius 3 [
        die
      ]
      ]
    ]
end 

to fish-reproduce
  if random 100 < fish-reproduce-percent [
    if age > 3 [
      hatch fish-hatch-number [ set age 0  set energy random 10]
      
      die
      ask detritus [hatch 1]
    ]
  ]
end 

to predator-reproduce
  if random 100 < predator-reproduce-percent and energy > 20[
    hatch 1 [ set age 0]
    set energy energy - 20
  ]
end 

to check-if-dead
  if age > 8 or energy < 1 [
    die
    ask detritus [hatch 2]
  ]
end 

to check-fish-dead
  if energy < 1 [
    die
  ]
end 

to regrow-seagrass
  ask patches with [pcolor = blue][
    set seagrass seagrass + 0.1
    if seagrass > 10 [
      set seagrass 10
    ]
    set pcolor scale-color blue seagrass 0 20
  ]
end 

to my-update-plots
  set-current-plot-pen "fish"
  plot count fishes
  set-current-plot-pen "shark"
  plot count predators * 10 ;; scaling factor so plot looks nice
  set-current-plot-pen "seagrass"
  plot sum [seagrass] of patches / 50 ;; scaling factor so plot looks nice end
end 

to boat-move
  rt random 360
  forward 2
end 

to move
  rt random 360
  let walls patches in-radius 1 with [pcolor = red]
  ifelse any? walls 
  [
    move]
  [forward 1  ]
end 

There is only one version of this model, created over 11 years ago by Yun Zhou.

Attached files

File Type Description Last updated
EECS 472 Final Project Progress Report4.pdf pdf Report over 11 years ago, by Yun Zhou Download
FinalPorject3.nlogo extension hubnet over 11 years ago, by Yun Zhou Download

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