Agent goal-list demo

Agent goal-list demo preview image

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Ahdekker Anthony Dekker (Author)

Tags

goals 

Tagged by Anthony Dekker over 5 years ago

lists 

Tagged by Anthony Dekker over 5 years ago

tutorials 

Tagged by Anthony Dekker over 5 years ago

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Model was written in NetLogo 5.0.3 • Viewed 646 times • Downloaded 49 times • Run 0 times
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NETLOGO GOALS EXAMPLE

This example is explained in the tutorial at http://scientificgems.wordpress.com/2014/01/17/agent-goals-in-netlogo-a-list-tutorial/

RUNNING IT

Click SETUP to start. Clicking GO makes each agent execute this list of four goals:

[ "goto" 3 3 "meet" 7 "scatter" "meet" 0 ]

Use NEW-GOAL and ADD-GOALS to add entries on the end of the goal lists.

Comments and Questions

Explanation

This model is associated with a tutorial at http://scientificgems.wordpress.com/2014/01/17/agent-goals-in-netlogo-a-list-tutorial/

Posted over 5 years ago

new model , want suggestion and guidance

I want to create a model in which there are two populations of customers and providers. customers can request for service and provider fulfill it by accepting request.

Posted over 5 years ago

reply

Sana, I would tackle that with a global list of requests, which customers add to, and providers fulfil. The requests themselves can be lists, containing relevant details, including references to the customer agent, if needed.

Posted over 5 years ago

Click to Run Model

turtles-own [
  id     ;; agent id number or name (usually a copy of "who")
  speed  ;; agent speed in cells per tick
  goal   ;; goal list
]

to setup
  clear-all
  crt 20 [ setxy random-xcor random-ycor
    set speed (0.1 + (random-float (max-agent-speed - 0.1)))
    set size 3
    set id who
    set goal [ "goto" 3 3 "meet" 7 "scatter" "meet" 0 ]
    set label id ]
  reset-ticks
end 

to add-goals
  ask turtles [
    set goal (sentence goal (read-from-string new-goal))
    if (verbose) [ show (fput "goal =" goal) ]
  ]
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NetLogo code for obeying instructions ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to obey
  if (goal != []) [
    let kind (item 0 goal)
    if-else (kind = "goto") [ if (obey-goto (item 1 goal) (item 2 goal)) [ drop3-goal ] ] [
    if-else (kind = "meet") [ if (obey-meet (item 1 goal)) [ drop2-goal ] ] [
    if-else (kind = "scatter") [ obey-scatter ] [
    obey-unknown kind ] ] ] ]
end 

to drop-goal
  set goal (bf goal)
end 

to drop2-goal
  set goal (bf (bf goal))
end 

to drop3-goal
  set goal (bf (bf (bf goal)))
end 

to obey-unknown [ g ]
  show (list "unknown goal" g)
  drop-goal
end 

to obey-scatter
  let new-x random-xcor
  let new-y random-ycor
  if (verbose) [ show (list "scattering to" new-x new-y) ]
  set goal (sentence (list "goto" new-x new-y) (bf goal))
end 

to-report obey-goto [ x y ]  ;; obey "goto x y" command; report true when achieved
  let d (distancexy x y)
  if-else (d = 0)
    [ if (verbose) [ show (list "already at" x y) ]
      report true ]
    
    [ facexy x y
      if-else (d <= speed)
        [ setxy x y
          if (verbose) [ show (list "have reached" x y) ]
          report true ]
      
        [ fd speed
          report false ] ]
end 

to-report obey-meet [ ag-id ]  ;; obey "meet agent" command; report true when achieved
  let him (one-of (turtles with [ id = ag-id ]))
  
  if-else (him = self)
    [ if (verbose) [ show (list "i am" him) ]
      report true ]
    
    [ face him
      let d (distance him)
      
      if-else (d <= speed)
        [ move-to him
          if (verbose) [ show (list "have met" him) ]
          report true ]
        
        [ fd speed
          report false ] ]
end  

to go
  if (count (turtles with [ goal != []]) = 0) [ stop ]
  ask turtles [ obey ]
  tick
end 
  

There is only one version of this model, created over 5 years ago by Anthony Dekker.

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