CollaborationProject
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;; declaration des races breed [entities entite] breed [objects objet] breed [stocks stock] breed [chargeurs chargeur] breed [halos halo] ;; pour voir lorsque des entit�s s'aide halos-own [ temps ] ;; les chargeurs chargeurs-own [ energie ] ;; les stocks stocks-own [ place ] ;; les camions entities-own [ energie need-help? position-chargeur ] ;; initialisation to Setup ;; (for this model to work with NetLogo's new plotting features, ;; __clear-all-and-reset-ticks should be replaced with clear-all at ;; the beginning of your setup procedure and reset-ticks at the end ;; of the procedure.) __clear-all-and-reset-ticks prepare-patches prepare-entities ask turtles [ set size 1.5 ] end ;; procedure go classique to Go ;;deplacement des entit�s move-entite ;; recharge des chargeurs recharge_chargeur ;; actualisation du graph dessine-graph ;; arret de la simulation if count entities = 0 [ stop ] ;; affichage ou pas des labels if not verbose? [ask turtles [ set label "" ] ] end ;; procedure pour le graph to dessine-graph set-current-plot "Stat" set-current-plot-pen "Entities" plot (count entities) set-current-plot-pen "Objects" plot (count objects) + (count entities with [color = green]) if (Communication?) [ set-current-plot-pen "Help" plot count entities with [need-help?] ] end ;; creation de la carte aleatoire to prepare-patches ask patches [ set pcolor black if random 100 < quantite_mur [ set pcolor grey ] ] end ;; creation des stocks, chargeurs, voitures et objets to prepare-entities set-default-shape halos "face happy" ask n-of quantite_objet (patches with [pcolor = black]) [ sprout 1 [ set color blue set breed objects let ran random 2 set shape "dot" ] ] ask n-of quantite_stock (patches with [pcolor = black]) [ sprout 1 [ set color blue set breed stocks set shape "factory" set place 0 if verbose? [set label place] ] ] ask n-of quantite_chargeur (patches with [pcolor = black]) [ sprout 1 [ set color yellow set breed chargeurs set shape "building store" set energie energie_transportable if verbose? [ set label energie] ] ] ask n-of nombre_entite (patches with [pcolor = black]) [ sprout 1 [ set color red set breed entities set need-help? false set shape "car" set size 1.5 set need-help? false set energie random (energie_transportable) set position-chargeur one-of chargeurs ] ] end ;; deplacement des entit�s to move-entite ;; suppression des halos ask halos[ set temps temps - 1 if temps <= 0 [ die ] ] ;; modification de l'apparence des camions ask entities [ if color = green [drop-object] if color = red [catch-object] ;; appel a laide en fonction de l'energie ifelse energie <= (energie_transportable * niveau_appel_aide / 100 ) [ if Communication? [ set need-help? true ] ] [ set need-help? false ] ;; autre fonctions de la simulation aide move recharge death ] end ;; aide des camions pour transmettre les localisations des postes de recharges to aide ;; acquisition de la meilleur position du chargeurs let helpless entities with [need-help?] set helpless helpless with [distance myself < 5] set helpless min-one-of other helpless [distance myself] let temp position-chargeur ;; transmition de l'informations if helpless != nobody [ let chargeur-etranger [position-chargeur] of helpless if (distance position-chargeur < [energie] of helpless) and (distance position-chargeur < distance [position-chargeur] of helpless) and ([energie] of chargeur-etranger > 0) [ ask helpless [ set position-chargeur temp ] ;; creation du halo make-halo ] ] end ;; creation du halo to make-halo hatch-halos 1 [ set size 3 set color lput 70 extract-rgb orange __set-line-thickness 0.5 set temps 20 ] end ;; recharge de lenergie des chargeurs to recharge_chargeur ask chargeurs[ if energie <= energie_transportable [ set energie energie + regen_chargeur ] ] end ;; prend de lenergie au chargeur pour recharger le vehicule to recharge let prey one-of chargeurs-here if prey != nobody [ set position-chargeur prey if energie <= energie_transportable [ let temp energie_transportable - energie ifelse [energie] of prey >= temp [ ask prey [ set energie energie - temp ] set energie energie + temp ] [ set energie [energie] of prey ask prey [ set energie 0 ] ] ask prey [if verbose? [set label energie]] ] ] end ;; mort et relache objet si objet poss�d� to death if energie <= 0 [ if color = green [ hatch 1 [ set color blue set breed objects set shape "dot" let ran random 2 set size 1.5 set label "" ] set color red ] die ] end ;; procedure de deplacement pour eviter les murs to move-avoid-wall ifelse ([pcolor] of patch-ahead 1 = black) [ forward 1 ] [ right ( random 180 ) + 90 forward 1 ] set energie energie - 1 if verbose? [ set label energie] end to move ifelse need-help? [ ;; deplacement vers le chargeur ifelse (distance position-chargeur < 1) [ move-to position-chargeur set need-help? false ] [ face position-chargeur move-avoid-wall ] ] [ ;; deplacement aleatoire left random 50 right random 50 move-avoid-wall ] end ;; prend un objet to catch-object let prey one-of objects-here if prey != nobody[ ask prey [ die ] set color green set shape "truck" ] end ;; lache un objet sur le stock to drop-object let prey one-of stocks-here if prey != nobody[ ask prey [ set place place + 1 if verbose? [set label place] ] set color red set shape "car" ] end
There is only one version of this model, created over 10 years ago by Leo B.
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