Rock Scissors Paper Competitive Environment

Rock Scissors Paper Competitive Environment preview image

1 collaborator

Default-person Rashid Mhar (Author)

Tags

algae 

Tagged by Rashid Mhar over 9 years ago

artificial life 

Tagged by Rashid Mhar over 9 years ago

game of life 

Tagged by Rashid Mhar over 9 years ago

rock paper scissors 

"based on the game"

Tagged by Rashid Mhar over 9 years ago

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Model was written in NetLogo 5.1.0 • Viewed 395 times • Downloaded 34 times • Run 0 times
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globals [ colist rockbred rockspawn scissorbred scissorspawn paperbred paperspawn rockkill scissorkill paperkill ]
turtles-own [ energy adjust ]
breed [ rocks rock ]
breed [ papers paper ]
breed [ scissors scissor ]

to setup

  clear-all
  set colist (list random 255 random 255 random 255)
  ask patches
  [
    set pcolor black
  ]
  create-rocks number-rocks
  [
    create "rockblob" red - 1
  ]
  create-papers number-papers
  [
    create "paperblob" lime - 1
  ]
  create-scissors number-scissors
  [
    create "scissorblob" blue - 1
  ]
  reset-ticks
end 

to create [form col]
  set shape form
  setxy random-xcor random-ycor
  right random 360
  set color col
end 

to go
  if (ticks >= duration) and Timed [ stop ]  ;; stop after set duration of ticks
  ask turtles
  [
    ifelse Draw [pendown][pen-erase]
  ]
  resources
  moveall
  feed
  kills
  reproduce
  if respawn-interval > 0 [ respawns ] ;; switch off respawns of interval zero
  tick
end 

to moveall
  if r-hunt [ hunt rocks]
  if s-hunt [ hunt scissors]
  if p-hunt [ hunt papers]
  if r-find [ find rocks ]
  if s-find [ find scissors ]
  if p-find [ find papers ]
  if r-evade [ evade rocks]
  if s-evade [ evade scissors]
  if p-evade [ evade papers]
  if r-avoid [ avoid rocks]
  if s-avoid [ avoid scissors]
  if p-avoid [ avoid papers]
  move rocks rock%
  move scissors scissor%
  move papers paper%
end 

to move [brd var]
  ask brd
  [
    forward 0.01 * speed * (var / 100)
  ]
end 

to kills
  ask papers
  [
    if predation and p-gain [ set energy energy + (count rocks-here) * predation-gain ]
    ask rocks-here
    [
      set rockkill rockkill + 1
      die
    ]
  ]
  ask rocks
  [
    if predation and r-gain [ set energy energy + (count scissors-here) * predation-gain ]
    ask scissors-here
    [
      set scissorkill scissorkill + 1
      die
    ]
  ]
  ask scissors
  [
    if predation and s-gain [ set energy energy + (count papers-here) * predation-gain ]
    ask papers-here
    [
      set paperkill paperkill + 1
      die
    ]
  ]
end 

to resources
  ask patches
  [
    let erg-available random 100
    if (erg-available < energy-input-chance) and (ticks mod energy-input-delay = 0)
    [
      set pcolor black + 1
    ]
  ]
end 

to feed
  ask turtles [
    if pcolor = black + 1 [
      set pcolor black
      set energy energy + 1
    ]
  ifelse show-energy
    [ set label energy ] ;; the label is set to be the value of the energy
    [ set label "" ]     ;; the label is set to an empty text value
  ]
end 

to reproduce
  ask rocks
  [
    set adjust rocks+
  ]
  ask scissors
  [
    set adjust scissors+
  ]
  ask papers
  [
    set adjust papers+
  ]
  ask turtles [
    if energy > (reproduction-energy + adjust)[
      set energy energy - (reproduction-energy + adjust)  ;; take away reproduction-energy for mitosis
      hatch 1 [
        right random 360
      if breed = rocks
      [ set rockbred rockbred + 1 ]
      if breed = scissors
      [ set scissorbred scissorbred + 1 ]
      if breed = papers
      [ set paperbred paperbred + 1 ]
      ]
    ]
  ]
end 

to respawns
  if ticks mod respawn-interval = 0
  [
    create-rocks 1
    [
      create "rockblob" red - 1
      set rockspawn rockspawn + 1
    ]
    create-papers 1
    [
      create "paperblob" lime - 1
      set paperspawn paperspawn + 1
    ]
    create-scissors 1
    [
      create "scissorblob" blue - 1
      set scissorspawn scissorspawn + 1
    ]
  ]
end 

to hunt [brd]
  if brd = rocks
  [
    ask brd
    [
      let found (one-of scissors-on neighbors)
      if found != nobody [set heading towards found]
    ]
  ]
  if brd = scissors
  [
    ask brd
    [
      let found (one-of papers-on neighbors)
      if found != nobody [set heading towards found]
    ]
  ]
  if brd = papers
  [
    ask brd
    [
      let found (one-of rocks-on neighbors)
      if found != nobody [set heading towards found]
    ]
  ]
end 

to evade [brd]
  if brd = rocks
  [
    ask brd
    [
      let found (one-of papers-on neighbors)
      if found != nobody [set heading (towards found + 180)]
    ]
  ]
  if brd = scissors
  [
    ask brd
    [
      let found (one-of rocks-on neighbors)
      if found != nobody [set heading (towards found + 180)]
    ]
  ]
  if brd = papers
  [
    ask brd
    [
      let found (one-of scissors-on neighbors)
      if found != nobody [set heading (towards found + 180)]
    ]
  ]
end 

to avoid [brd]
  if brd = rocks
  [
    ask brd
    [
      let found (one-of scissors-on neighbors)
      if found != nobody [set heading (towards found + 180)]
    ]
  ]
  if brd = scissors
  [
    ask brd
    [
      let found (one-of papers-on neighbors)
      if found != nobody [set heading (towards found + 180)]
    ]
  ]
  if brd = papers
  [
    ask brd
    [
      let found (one-of rocks-on neighbors)
      if found != nobody [set heading (towards found + 180)]
    ]
  ]
end 

to find [brd]
  ask brd
  [
    let found (one-of neighbors with [ pcolor = black + 1 ])
    if found != nobody [set heading towards found]
  ]
end 

to reset
  set rock% 100
  set scissor% 100
  set paper% 100
  
  set rocks+ 0
  set scissors+ 0
  set papers+ 0
end 

There is only one version of this model, created over 9 years ago by Rashid Mhar.

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