Island Modeler

Island Modeler preview image

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Default-person Michael Novak (Author)

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Model group EcoWeb | Visible to everyone | Changeable by everyone
Model was written in NetLogo 5.2.0 • Viewed 274 times • Downloaded 26 times • Run 0 times
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globals [
  ocean-color
  
]

breed [rains rain]
breed [waves wave]
breed [plants plant]
patches-own [light elevation water salt]

rains-own [height]
plants-own [roots tubers leaves flowers sugars]

to setup
ca
  set ocean-color cyan - 2
  setup-elevation
  setup-plants
  setup-light
  setup-water
  setup-waves
  setup-shade
  ask patches [visualize-patches]
  ask plants [visualize-plants]
end 


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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;runtime procedures ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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to go
  grow-plants
  ask patches [visualize-patches]
  ask plants [visualize-plants]
end 

to grow-plants
  ask plants [
    let my-water net-capture "water"
    let my-light net-capture "light"
    let my-elev net-capture "elev"
    let my-min-photosynthesis 0
    ifelse my-water < my-light [set my-min-photosynthesis my-water][set my-min-photosynthesis my-light]
    let my-photosynthesis-rate my-min-photosynthesis * my-elev
    set sugars sugars + my-photosynthesis-rate
  ]
end 


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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;visualization ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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to visualize-patches
  if elevation <= 0 [set pcolor ocean-color]
  set plabel ""
  
  if viz = "none"      [if elevation > 0  [set pcolor scale-color red elevation 0 100] ]
  if viz = "elevation" [if elevation > 0  [set pcolor scale-color red elevation 0 100]]
  if viz = "water" [
    if water <= 0 and elevation > 0 [set pcolor black]
    if water > 0  [set pcolor scale-color blue water 0 100]; set plabel water]
  ]
  if viz = "salt" [
    if elevation > 0 and salt = 0 [set pcolor black]
    if elevation > 0 and salt > 0 [set pcolor scale-color gray salt 0 100]; set plabel water]
  ]
  if viz = "light" [
    if light = 0 and elevation > 0 [set pcolor gray - 0.5]
    if light = 25 and elevation > 0 [set pcolor gray - 0.25]
    if light = 50 and elevation > 0 [set pcolor gray]
    if light = 75 and elevation > 0 [set pcolor gray + 0.25]
    if light = 100 and elevation > 0 [set pcolor white]
  ]
end 

to visualize-plants
  ifelse sugars < 10 [set size sqrt (sugars / 10)][set size 1]
end 

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;setup island ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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to setup-light 
  ask patches [set light 100]
end 

to setup-elevation
  ask patches [set elevation -1]
  repeat 5 [
    create-turtles 1 [
      set heading random 360
      forward 5 + random 20
      ask patch-here [set elevation (3000 + random 3000)]
      die
     ]
  repeat 5 [
    create-turtles 1 [
      set heading random 360
      forward 5 + random 20
      ask patch-here [set elevation (1000 + random 1000)]
      die
     ] 
  ]
  ]
  repeat 40 + random 20 [diffuse elevation random-float 0.75]
    let max-elevation max [elevation] of patches
  ask patches [set elevation 100 * elevation / max-elevation]
end 

to setup-plants
  ask patches [
   if elevation > 0 [
     sprout 1 [
       set breed plants
       set shape "square"
       set size sqrt (1 / 10)
       set color [0 255 0 150]
       set leaves 1
       set roots 1
       set tubers 0
       set flowers 0
       set sugars 0
     ]
   ] 
  ]
end 

to setup-water
  ask patches with [pxcor = min-pxcor] [
   sprout 80 [
     set breed rains
     set height 0
     set heading 90
     ]
   ]

   move-rains
   
   ask patches with [pycor = max-pycor] [
   sprout 80 [
     set breed rains
     set height 0
     set heading 180
     ]
   ]

   move-rains2
   
  let max-water max [water] of patches
  ask patches [set water 100 * water / max-water]
end 

to move-rains
   repeat 200 [
           
    ask rains [
  
       right random 5 left random 5
       fd 0.5 
      ; pendown
       if elevation < height and elevation > 100 [ set height height - random-float 2]
       if elevation >= height [
         ifelse random 100 < 5 [ set water water + 1 die]
         [set height elevation  ]
       ]
     
      if pxcor = max-pxcor or pycor = max-pycor or pycor = min-pycor [die]
  ]
    ]
    ask rains [die]
end 

to move-rains2
   repeat 200 [
           
    ask rains [
  
       right random 5 left random 5
       fd 0.5 
      ; pendown
       if elevation < height and elevation > 100 [ set height height - random-float 2]
       if elevation >= height [
         ifelse random 100 < 5 [ set water water + 1 die]
         [set height elevation  ]
       ]
     
      if pxcor = max-pxcor or pxcor = min-pycor or pycor = min-pycor [die]
  ]
    ]
    ask rains [die]
end 

to setup-waves
   ask patches [ifelse elevation <= 0 [set salt 100][set salt 0]]
   repeat 10
    [
      diffuse salt 0.5
   ask patches [ if elevation <= 0 [set salt 100]]
    ]
    ask patches [
      set salt (salt - 2 * water ) if salt < 0 [set salt 0]
    ]
end 

to setup-shade
  ask patches [set light 100]
  ask patches with [water > 25] [ 
    let shade-tree-light-reduction 25 * (random 3)
    if shade-tree-light-reduction > 0 and random 2 = 1
      [set light light - shade-tree-light-reduction]
    ]
end 

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to-report net-capture [resource]
  let prefer-value 0
  let resource-value 0
  let captured-value 0
  if resource = "water" [set prefer-value plantA-water set resource-value water]
  if resource = "light" [set prefer-value plantA-light set resource-value light]
  if resource = "elevation"  [set prefer-value plantA-elev set resource-value elevation]
  if (abs (resource-value - prefer-value)) <= 25 [set captured-value .1]
  if (abs (resource-value - prefer-value)) <= 15 [set captured-value .2]
  if (abs (resource-value - prefer-value)) <= 5 [set captured-value .6]
  report captured-value
end 

There is only one version of this model, created almost 9 years ago by Michael Novak.

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