Resource Dependence
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Turtles-own [wealth] globals[number-RDT] to setup clear-all create-turtles 50 [set wealth random 100 set shape "circle" set size 2 setxy random-xcor random-ycor] ;make-node-RDT nobody ;make-node-RDT turtle 0 reset-ticks end to go ask links [set color gray] ask turtles [ make-node-RDT find-partner] ;[find-partner] tick if layout? [layout] end to make-node-RDT [old-node] if wealth < small-wealth [ if any? old-node with [wealth > large-wealth] [ create-link-with old-node move-to old-node fd 8 set number-RDT number-RDT + 1 ] ] end to-report find-partner report [one-of both-ends] of one-of links end ;;;;;;;;;;;;;; ;;; Layout ;;; ;;;;;;;;;;;;;; ;; resize-nodes, change back and forth from size based on degree to a size of 1 to resize-nodes ifelse all? turtles [size <= 1] [ ;; a node is a circle with diameter determined by ;; the SIZE variable; using SQRT makes the circle's ;; area proportional to its degree ask turtles [ set size sqrt count link-neighbors ] ] [ ask turtles [ set size 1 ] ] end to layout ;; the number 3 here is arbitrary; more repetitions slows down the ;; model, but too few gives poor layouts repeat 3 [ ;; the more turtles we have to fit into the same amount of space, ;; the smaller the inputs to layout-spring we'll need to use let factor sqrt count turtles ;; numbers here are arbitrarily chosen for pleasing appearance layout-spring turtles links (1 / factor) (7 / factor) (1 / factor) display ;; for smooth animation ] ;; don't bump the edges of the world let x-offset max [xcor] of turtles + min [xcor] of turtles let y-offset max [ycor] of turtles + min [ycor] of turtles ;; big jumps look funny, so only adjust a little each time set x-offset limit-magnitude x-offset 0.1 set y-offset limit-magnitude y-offset 0.1 ask turtles [ setxy (xcor - x-offset / 2) (ycor - y-offset / 2) ] end to-report limit-magnitude [number limit] if number > limit [ report limit ] if number < (- limit) [ report (- limit) ] report number end
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