Climate Change update
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WHAT IS IT?
This is a model of energy flow in the earth, particularly heat energy. It shows the earth as rose colored, and the surface of the planet is represented by a black strip. Above the strip there is a blue atmosphere and black space at the top. Clouds and carbon dioxide (CO2) molecules can be added to the atmosphere. The CO2 molecules represent greenhouse gases that block infrared light that is emitted by the earth. Clouds block incoming or outgoing sun rays, influencing the heating up or cooling down of the planet.
HOW IT WORKS
Yellow arrowheads stream downward representing sunlight energy. Some of the sunlight reflects off clouds and more can reflect off the earth's surface.
If sunlight is absorbed by the earth, it turns into a red dot, representing heat energy. Each dot represents the energy of one yellow sunlight arrowhead. The red dots randomly move around the earth, and its temperature is related to the total number of red dots.
Sometimes the red dots transform themselves into infrared (IR) light that heads toward space, carrying off energy. The probability of a red dot becoming IR light depends on the earth's temperature. When the earth is cold, few red dots generate IR light; when it is hot, most do. The IR energy is represented by a magenta arrowhead. Each carries the same energy as a yellow arrowhead and as a red dot. The IR light goes through clouds but can bounce off CO2 molecules.
There is a relation between the number of red dots in the earth and the temperature of the earth. This is because the earth temperature goes up as the total thermal energy is increased. Thermal energy is added by sunlight that reaches the earth as well as from infrared (IR) light reflected down to the earth. Thermal energy is removed by IR emitted by the earth. The balance of these determines the energy in the earth, which is proportional to its temperature.
There are, of course, many simplifications in this model. The earth is not a single temperature, does not have a single albedo, and does not have a single heat capacity. Visible light is somewhat absorbed by CO2 and some IR light does bounce off clouds. No model is completely accurate. What is important is that a model reacts in some ways like the system it is supposed to model. This model does that, showing how the greenhouse effect is caused by CO2 and other gases that absorb IR.
Update:
In the updated version there are buttons to add factories and trees. Trees absorb CO2 and factories emmit CO2. Also, it is possible to create up to 4 different types of surfaces and thus creating your own globe. Ice can melt to water when the temperature becomes higher and freeze again when the temperature becomes lower. There is also a possibility to implement a day/night cycle.
HOW TO USE IT
The SUN-BRIGHTNESS slider controls how much sun energy enters the earth's atmosphere. A value of 1.0 corresponds to our sun. Higher values allow you to see what would happen if the earth was closer to the sun, or if the sun got brighter.
The ALBEDO slider controls how much of the sun energy hitting the earth is absorbed. If the albedo is 1.0, the earth reflects all sunlight. This could happen if the earth froze, and it is indicated by a white surface. If the albedo is zero, the earth absorbs all sunlight. This is indicated as a black surface. The earth's albedo is about 0.6.
You can add and remove clouds with buttons. Clouds block sunlight but not IR.
You can add and remove greenhouse gases, represented as CO2 molecules. CO2 blocks IR light but not sunlight. The buttons add and subtract molecules in groups of 25 up to 150.
The temperature of the earth is related to the amount of heat in the earth. The more red dots you see, the hotter it is.
THINGS TO NOTICE
Watch a single sunlight arrowhead. This is easier if you slow down the model using the slider at the top of the model. You can also use the WATCH A RAY button.
What happens to the arrowhead when it hits the earth? Describe its later path. Does it escape the earth? What happens then? Do all arrowheads follow similar paths?
THINGS TO TRY
Play with the model. Change the albedo and run the model. Add clouds and CO2 to the model and then watch a single sunlight arrowhead. What is the highest earth temperature you can produce?
Run the model with a bright sun but no clouds and no CO2. What happens to the temperature? It should rise quickly and then settle down around 50 degrees. Why does it stop rising? Why does the temperature continue to bounce around? Remember, the temperature reflects the number of red dots in the earth. When the temperature is constant, there are about as many incoming yellow arrowheads as outgoing IR ones. Why?
Explore the effect of albedo holding everything else constant. Does increasing the albedo increase or decrease the earth temperature? When you experiment, be sure to run the model long enough for the temperature to settle down.
Explore the effect of clouds holding everything else constant.
Explore the effect of adding 100 CO2 molecules. What is the cause of the change you observe? Follow one sunlight arrowhead now.
EXTENDING THE MODEL
Try to add some other factors influencing the earth's temperature. For example, you could add patches of vegetation and then see what happens as they are consumed for human occupation. Also, you could try to add variable albedo to the model, instead of having one value for the whole planet. You could have glaciers with high albedo, and seas with low albedo, and then evaluate what happens when the glaciers melt into the seas.
NETLOGO FEATURES
Note that clouds are actually made up of lots of small circular turtles.
RELATED MODELS
Daisyworld
CREDITS AND REFERENCES
This model is based on an earlier version created in 2005 by Robert Tinker for the TELS project.
HOW TO CITE
If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software:
- Tinker, R. and Wilensky, U. (2007). NetLogo Climate Change model. http://ccl.northwestern.edu/netlogo/models/ClimateChange. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
COPYRIGHT AND LICENSE
Copyright 2007 Uri Wilensky.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.
Updated by Sander van Egmond
Comments and Questions
globals [ sky-top ;; y coordinate of top row of sky earth-top ;; y coordinate of top row of earth temperature ;; overall temperature ] breed [rays ray] ;; packets of sunlight breed [IRs IR] ;; packets of infrared radiation breed [heats heat] ;; packets of heat energy breed [CO2s CO2] ;; packets of carbon dioxide breed [factories factory] breed [suns sun] breed [clouds cloud] breed [trees tree] clouds-own [cloud-speed cloud-id] suns-own [sun-speed] ;; ;; Setup Procedures ;; to setup clear-all set-default-shape rays "ray" set-default-shape IRs "ray" set-default-shape clouds "cloud" set-default-shape heats "dot" set-default-shape CO2s "CO2-molecule" set-default-shape factories "factory" set-default-shape trees "tree" set-default-shape suns "sun" setup-world set temperature -20 reset-ticks plot temperature end to setup-world set sky-top max-pycor - 5 set earth-top 0 ask patches [ ;; set colors for the different sections of the world if pycor > sky-top [ ;; space set pcolor scale-color white pycor 22 15 ] if pycor <= sky-top and pycor > earth-top [ ;; sky set pcolor scale-color blue pycor -20 20 ] if pycor < earth-top [ set pcolor red + 3 ] ;; earth if pycor = earth-top ;; earth surface [ albedo-surface ] ] create-suns 1 [ set color yellow set size 4 setxy (min-pxcor + 0.3) 20.5 set heading 90 set sun-speed 0.045 ] end ;; ;; Runtime Procedures ;; to go ask clouds [ fd cloud-speed ] ; move clouds along run-sunshine ;; step sunshine ;; if the albedo slider has moved update the color of the "earth surface" patches run-heat ;; step heat run-IR ;; step IR run-CO2 ;; moves CO2 molecules ask patches [ if pycor = earth-top ;; earth surface [ albedo-surface ] ] tick plot temperature ask trees [ catch-CO2s ] ask factories [ emmit-CO2s ] ask suns [ run-sun ] end to albedo-surface ;; determine the albedo of the surface and the landtype of the surface let size1-min (min-pxcor * 0.01 * size-landtype1) ;; determine the size of all landtypes let size1-max (max-pxcor * 0.01 * size-landtype1) let size2-min (size1-min + (min-pxcor - size1-min) * size-landtype2 * 0.01) let size2-max (size1-max + (max-pxcor - size1-max) * size-landtype2 * 0.01) let size3-min (size2-min + (min-pxcor - size2-min) * size-landtype3 * 0.01) let size3-max (size2-max + (max-pxcor - size2-max) * size-landtype3 * 0.01) if landtype4 = "ice/water" [ ;; Landtype 4 (outer landtype) ifelse ice-melt? [ set pcolor scale-color blue temperature 30 0 ] [set pcolor scale-color blue landtype4-albedo 0 1 ] ] if landtype4 = "forest" [ set pcolor scale-color green landtype4-albedo 0 1 ] if landtype4 = "desert" [ set pcolor scale-color yellow landtype4-albedo 0 1 ] if landtype4 = "rocky" [ set pcolor scale-color gray landtype4-albedo 0 1 ] if pxcor >= size3-min and pxcor <= size3-max [ ;; Landtype 3 if landtype3 = "ice/water" [ ifelse ice-melt? [ set pcolor scale-color blue temperature 30 0 ] [set pcolor scale-color blue landtype3-albedo 0 1 ] ] if landtype3 = "forest" [ set pcolor scale-color green landtype3-albedo 0 1 ] if landtype3 = "desert" [ set pcolor scale-color yellow landtype3-albedo 0 1 ] if landtype3 = "rocky" [ set pcolor scale-color gray landtype3-albedo 0 1 ] ] if pxcor >= size2-min and pxcor <= size2-max [ ;; Landtype 2 if landtype2 = "ice/water" [ ifelse ice-melt? [ set pcolor scale-color blue temperature 30 0 ] [set pcolor scale-color blue landtype2-albedo 0 1 ] ] if landtype2 = "forest" [ set pcolor scale-color green landtype2-albedo 0 1 ] if landtype2 = "desert" [ set pcolor scale-color yellow landtype2-albedo 0 1 ] if landtype2 = "rocky" [ set pcolor scale-color gray landtype2-albedo 0 1 ] ] if pxcor >= size1-min and pxcor <= size1-max [ ;; Landtype 1 (inner landtype) if landtype1 = "ice/water" [ ifelse ice-melt? [ set pcolor scale-color blue temperature 30 0 ] [set pcolor scale-color blue landtype1-albedo 0 1 ] ] if landtype1 = "forest" [ set pcolor scale-color green landtype1-albedo 0 1 ] if landtype1 = "desert" [ set pcolor scale-color yellow landtype1-albedo 0 1 ] if landtype1 = "rocky" [ set pcolor scale-color gray landtype1-albedo 0 1 ] ] end to add-cloud ;; erase clouds and then create new ones, plus one let sky-height sky-top - earth-top ;; find a random altitude for the clouds but ;; make sure to keep it in the sky area let y earth-top + (random-float (sky-height - 4)) + 2 ;; no clouds should have speed 0 let speed (random-float 0.1) + 0.01 let x random-xcor let id 0 ;; we don't care what the cloud-id is as long as ;; all the turtles in this cluster have the same ;; id and it is unique among cloud clusters if any? clouds [ set id max [cloud-id] of clouds + 1 ] create-clouds 3 + random 20 [ set cloud-speed speed set cloud-id id ;; all the cloud turtles in each larger cloud should ;; be nearby but not directly on top of the others so ;; add a little wiggle room in the x and ycors setxy x + random 9 - 4 ;; the clouds should generally be clustered around the ;; center with occasional larger variations y + random-normal 2.5 1 set color white ;; varying size is also purely for visualization ;; since we're only doing patch-based collisions set size 2 + random 2 set heading 90 ] end to remove-cloud ;; erase clouds and then create new ones, minus one if any? clouds [ let doomed-id one-of remove-duplicates [cloud-id] of clouds ask clouds with [cloud-id = doomed-id] [ die ] ] end to run-sun fd sun-speed * 49 / 48 ifelse day-night? [ ifelse (round ((ticks - max-pxcor / sun-speed) / (2 * max-pxcor / sun-speed)) mod 2) = 0 [ hide-turtle] [show-turtle radiate] ] [radiate] end to radiate if 10 * sun-brightness > random 50 [ hatch-rays 1 [ set color yellow ifelse beam? [ set heading 180 ] [set heading 150 + random 60] set size 1] ] end to run-sunshine ask rays [ if not can-move? 0.3 [ die ] ;; kill them off at the edge fd 0.3 ;; otherwise keep moving ] reflect-rays-from-clouds ;; check for reflection off clouds encounter-earth ;; check for reflection off earth and absorption end to reflect-rays-from-clouds ask rays with [any? clouds-here] [ ;; if ray shares patch with a cloud set heading 180 - heading ;; turn the ray around ] end to encounter-earth ask rays with [ycor <= earth-top] [ ;; depending on the albedo either ;; the earth absorbs the heat or reflects it ifelse (100 * ((pcolor / 10) mod 1)) > random 100 [ set heading 180 - heading ] ;; reflect [ rt random 45 - random 45 ;; absorb into the earth set color red - 2 + random 4 set breed heats ] ] end to run-heat ;; advances the heat energy turtles ;; the temperature is related to the number of heat turtles set temperature 0.99 * temperature + 0.01 * ( 0.1 * count heats - 20) ask heats [ let dist 0.5 * random-float 1 ifelse can-move? dist [ fd dist ] [ set heading 180 - heading ] ;; if we're hitting the edge of the world, turn around if ycor >= earth-top [ ;; if heading back into sky ifelse random 100 > 85 ;; heats only seep out of the earth from a small area ;; this makes the model look nice but it also contributes ;; to the rate at which heat can be lost [ set breed IRs ;; let some escape as IR set heading (random 60 - 30) set color magenta ] [ set heading 100 + random 160 ] ;; return them to earth ] ] end to run-IR ask IRs [ if not can-move? 0.3 [ die ] fd 0.3 if ycor <= earth-top [ ;; convert to heat if we hit the earth's surface again set breed heats rt random 45 lt random 45 set color red - 2 + random 4 ] if any? CO2s-here ;; check for collision with CO2 [ set heading 180 - heading ] ] end to add-CO2 ;; randomly adds 25 CO2 molecules to atmosphere let sky-height sky-top - earth-top create-CO2s 25 [ set color green ;; pick a random position in the sky area setxy random-xcor earth-top + random-float sky-height ] end to add-factory create-factories 1 [ set color red set size 1.5 setxy random-xcor 1 ] end to add-tree create-trees 1 [ set color green set size 2 setxy random-xcor 1.4 ] end to remove-factory ;; randomly remove 25 CO2 molecules repeat 1 [ if any? factories [ ask one-of factories [ die ] ] ] end to remove-tree ;; randomly remove 25 CO2 molecules repeat 1 [ if any? trees [ ask one-of trees [ die ] ] ] end to remove-CO2 ;; randomly remove 25 CO2 molecules repeat 25 [ if any? CO2s [ ask one-of CO2s [ die ] ] ] end to run-CO2 ask CO2s [ rt random 51 - 25 ;; turn a bit let dist 0.05 + random-float 0.1 ;; keep the CO2 in the sky area if [pycor <= 0.5] of patch-ahead dist [ set heading 180 - heading ] fd dist ;; move forward a bit setxy xcor 0.996 * ycor ] end to catch-CO2s let prey one-of CO2s-here if prey != nobody [ ask prey [ die ] ] end to emmit-CO2s if random 100 > 95 [ hatch-CO2s 1 [ set size 1 set color green ] ] end ; Copyright 2007 Uri Wilensky. ; See Info tab for full copyright and license.
There is only one version of this model, created over 9 years ago by Sander van Egmond.
Attached files
File | Type | Description | Last updated | |
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Climate Change update.png | preview | Preview for 'Climate Change update' | over 9 years ago, by Sander van Egmond | Download |
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