Irish and English
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breed [ irish an-irish ] breed [ english an-english ] undirected-link-breed [ alliances alliance ] undirected-link-breed [ wars war ] directed-link-breed [ alliance-requests alliance-request ] globals [ power-english ;; sum of the power of all English agents power-irish ;; sum of the power of all Irish agents ] turtles-own [ power ally-power war-effort bellicosity allies? ] irish-own [ stability ] to setup clear-all setup-agents ask turtles [ set allies? count alliance-neighbors ] reset-ticks end to setup-agents set-default-shape irish "crown" ask n-of (num-irish) patches with [ count turtles-here = 0 ] [ ;; an alternative procedure to create turtles. Makes it easier to work with the Voronoi diagram sprout-irish 1[ set color 53 set stability 1.0 set power irish-power * stability set size ( 1 + 2 * ( power / 100 ) ) ;; sizes matches the power meter. The stronger the agent, the bigger it is. set bellicosity irish-bellicosity ] ] set-default-shape english "chess rook" ask n-of (num-english) patches with [ count turtles-here = 0 ] [ sprout-english 1[ set color 13 set power english-power set size ( 1 + 2 * ( power / 100 ) ) set bellicosity english-bellicosity ] ] ask patches [refresh-territory] end to go ask wars [ die ] ;; unlike alliance requests, wars are killed at the beginning of a tick, so we can see which ones have formed at each tick set power-english sum [ power ] of english ;; set up "power" as a global variable so it can be plotted set power-irish sum [ power ] of irish if not any? irish [ stop ] ;; if there are no agents of any one breed, stops the simulation if not any? english [ stop ] ask turtles [ set allies? count alliance-neighbors replenish-power offer-alliance accept-alliance declare-war opt-out wage-war set size ( 1 + 2 * ( power / 100 ) ) perish ] ask patches [ refresh-territory ] ask alliance-requests [ die ] tick end ;; Environment Procedures to refresh-territory set pcolor [color + 2] of min-one-of turtles [distance myself] ;; this is the code that generates the Voronoi diagram end ;; Turtle Procedures to replenish-power set power ( power + 10 ) if power >= 100 [ ;; power needs to be capped, lest it baloons indefinitely set power 100 ] if breed = irish and stability? [ set power ( stability * power ) ] end to offer-alliance if allies? = 0 [ if any? other turtles with [ allies? = 0 ] [ ask one-of other turtles with [ allies? = 0] [ create-alliance-request-from myself] ask alliance-requests [ set color yellow ] ;; alliance-requests are colored yellow for debugging purposes only. Since they are killed the same time unit they are generated, we never get to see them ] ] if allies? > 0 [ set bellicosity bellicosity - 0.1 if bellicosity <= 0 [ ;; bellicosity needs to be capped, lest it drop below 0.0 set bellicosity 0 ] ] end to accept-alliance if any? in-alliance-request-neighbors with [ power >= [power] of myself ] [ ask out-alliance-neighbors [ die ] ;; agents suspend offers of alliance if they happen to receive a favorable one. This is to ensure each agent gets only one ally. if any? alliance-request-neighbors [ create-alliance-with one-of alliance-request-neighbors ] ask alliances [ set color white ] ] end to declare-war if warfare = "all-out" [ if any? other turtles with [ not alliance-neighbor? myself and power <= [ power ] of myself ] [ ;; agents won't wage wars with enemies more powerful than themselves if random-float 1.0 < bellicosity [ ;; the "roll" that determines propensity to declare war ask one-of other turtles with [ not alliance-neighbor? myself and power <= [ power ] of myself ] [ create-war-with myself] ask wars [ set color black] ] ] ] if warfare = "irish-english" [ if any? other turtles with [ not alliance-neighbor? myself and power <= [ power ] of myself and breed !=[ breed ] of myself ] [ if random-float 1.0 < bellicosity [ ask one-of other turtles with [ not alliance-neighbor? myself and power <= [ power ] of myself and breed !=[ breed ] of myself ] [ create-war-with myself] ask wars [ set color black] ] ] ] end To opt-out if any? alliance-neighbors with [ any? war-neighbors ] [ if any? alliance-neighbors with [ power < 0.5 * [power] of myself ] [ ;; if an agent gets too weak, its allies will ditch it. ask my-alliances [ die ] ] ] end to wage-war set ally-power sum [ power ] of alliance-neighbors set war-effort power + ally-power ask war-neighbors [ ifelse ( [ war-effort ] of self ) * random-float 1.0 < ( [ war-effort ] of myself ) ;; calculation that determines the outcome of wars [ set power ( power - random-float 30 ) set bellicosity bellicosity + 0.1 if bellicosity > 1 [ set bellicosity 1 ] if breed = irish and stability? [ set stability stability - 0.1 ] ;; irish agents lose stability when defeated ] [ set power ( power - random-float 10 ) ;; loss of power due to attrition and war expenses set bellicosity bellicosity + 0.1 if bellicosity > 1 [ set bellicosity 1 ] if breed = irish and stability? [ set stability stability - 0.1 ] ] ] end to perish if power <= 0 [ die ] end ;; Interface Button Procedures to clear-alliances ask alliances [ die ] end to provoke-english ask english [ set bellicosity bellicosity + 0.1 ] end to provoke-irish ask irish [ set bellicosity bellicosity + 0.1 ] end
There is only one version of this model, created about 7 years ago by Vinicius Marino Carvalho.
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File | Type | Description | Last updated | |
---|---|---|---|---|
Irish and English.png | preview | Preview for 'Irish and English' | about 7 years ago, by Vinicius Marino Carvalho | Download |
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Muhammad Abubakar
How do I download this model? (Question)
Hi, I am having difficulty downloading this model. Anytime I attempt to download, a dialogue box pop up saying Windows cannot complete the extraction/The destination file could not be created. I will appreciate any advice or link, please. Thank you. Kind regards. Muhammad
Posted about 6 years ago