Complex organism evolution
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breed [bugs bug] ; efficiency = energy obtained from eating plants bugs-own [ energy threshold efficiency ] ; threshold = energy required for reproduction to setup clear-all set-default-shape bugs "bug" create-bugs 250 [ set color red set threshold 5 ] ; simple (efficient) species create-bugs 250 [ set color blue set threshold 20 ] ; complex species (4*size of simple) ask patches [ if random-float 100 < 15 [ set pcolor green ] ] ask bugs [ setxy random-xcor random-ycor set energy random 10 set efficiency 0.4 ] reset-ticks end to go grow-grass if not any? bugs with [color = red] [ stop ] if not any? bugs with [color = blue] [ stop ] if count bugs > 1000 [ stop ] ask bugs [move eat-grass if energy > threshold [reproduce] death] tick end to grow-grass ; ask patches [ if pcolor = black [ if random-float 1000 < 15 [ set pcolor green ] ] ] ask patches [ if pcolor = black and random-float 1000 < 15 [ set pcolor green ] ] end to move ; moving takes energy rt random 50 lt random 50 fd 1 set energy energy - 0.3 end to eat-grass ; bugs gain energy by eating grass let penergy 5 set penergy penergy * efficiency ; some bugs get more from plants if pcolor = green [ set pcolor black set energy energy + penergy ] end to reproduce ; give birth to a new bug set energy energy / 2.0 ; energy expended even if offspring not viable let rn random-float 1000 if color = red [ if rn <= 1 [ ; produce improved offspring hatch 1 [ set efficiency efficiency + 0.05 fd 1 ] ] if (rn > 1) and (rn <= 951) ; use cumulative probability [ hatch 1 [ fd 1 ] ] ] ; produce clone set rn random-float 1000 if color = blue [ if rn <= 42 [ ; produce improved offspring hatch 1 [ set efficiency efficiency + 0.05 fd 1 ] ] if (rn > 42) and (rn <= 952) ; use cumulative probability [ hatch 1 [ fd 1 ] ] ] ; produce clone end to death ; die if all energy consumed if energy < 0 [ die ] end
There is only one version of this model, created almost 7 years ago by Al Pugh.
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