Socio-Natural Model

Socio-Natural Model preview image

1 collaborator

Default-person Kailin Hatlestad (Author)

Tags

(This model has yet to be categorized with any tags)
Visible to everyone | Changeable by everyone
Model was written in NetLogo 5.2.0 • Viewed 264 times • Downloaded 18 times • Run 0 times
Download the 'Socio-Natural Model' modelDownload this modelEmbed this model

Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)


Info tab cannot be displayed because of an encoding error

Comments and Questions

Please start the discussion about this model! (You'll first need to log in.)

Click to Run Model

globals [ grass
   gini-index-reserve
  lorenz-points ]

breed [ apersons aperson ]
breed [ bpersons bperson ]

patches-own [ grass-amount ]

turtles-own [
  resource ;; the amount of resource this person has
  age ;; the current age of this person (in ticks)
  max-age ;; the age at which this person will die of natural causes

]

to setup
  clear-all
  create-apersons apersons-initial-population [ setup-apersons ]
  create-bpersons bpersons-initial-population [ setup-bpersons ]
  ask patches [
    set grass-amount random-float 10.0 ;; each patch starts with a random amount of grass
    recolor-grass ] ;; color it shades of green
  set grass count patches with [ grass-amount > 0 ]
  update-lorenz-and-gini

  reset-ticks
end 

to go
  if not any? turtles [ stop ]
  ask turtles [
   move
   harvest
   if resource >= 5
     [ share ] ;; share with a number of neighbors
   reproduce
   set age age + 1
   if resource < 0 or age > max-age
    [die]
    ]
 regrow-grass
 set grass count patches with [ grass-amount > 0 ]
 update-lorenz-and-gini
 tick
end 


;;-----------------
;; TURTLE UPDATES
;;-----------------

to setup-apersons ;; apersons procedure
  set color magenta  ;; how to color? Shades of a color?
  set shape "person"
  set size 1.25;; easier to see
  setxy random-xcor random-ycor ;;population- what other ways to do this?? where do I want my persons to be?
  set age 0
  set max-age random-float 100
  set resource 10
end 

to setup-bpersons ;; bpersons procedure
  set color orange
  set shape "person"
  set size 1.25;; easier to see
  setxy random-xcor random-ycor ;;population- what other ways to do this?? where do I want my persons to be?
  set age 0
  set max-age random-float 100
  set resource 10
end 

;;---------------
;; GO PROCEDURES
;;---------------

to move ;; how to model migration with vision (high vision for migrators/lower for non?);; make quadrants with different growback rates for seasons?
  ifelse breed = apersons
  [ move-apersons ][
  if breed = bpersons
  [ move-bpersons ] ]
end 

to move-apersons
    let target max-one-of patches [ grass-amount ]
    face target
    move-to target
    set resource resource - 1
end 

to move-bpersons
   let target max-one-of neighbors4 [ grass-amount ]
    face target
    move-to target
    set resource resource - 1
end 
;;set vision (patches with [ grass-amount > .25
  ;;     ] in-radius bperson-vision)

to harvest
  ifelse breed = apersons
   [ harvest-apersons
] [
   if breed = bpersons
   [ harvest-bpersons
] ]
end 

to harvest-apersons  ;; eat-cooperative from cooperation model and GL
  if grass-amount > 5
  [ let harvest-amount grass-amount * 0.50
    set grass-amount grass-amount - harvest-amount
    set resource resource + harvest-amount ]
   recolor-grass
end 

to harvest-bpersons  ;; eat-greedy from cooperation model and GL
  if grass-amount > 0 [
    let harvest-amount grass-amount * 1
    set grass-amount grass-amount - harvest-amount
    set resource resource + harvest-amount ]
   recolor-grass
end 

to share
 ifelse breed = apersons [ share-apersons ]
[ if breed = bpersons [ share-bpersons ]
]
end 

to share-apersons ;;modified from diffusion on a directed network model
   let recipients apersons in-radius 3 ;; larger radius to suggest more egalitarian, but what if no one from breed in radius? directed link network a better guarantee
   if any? recipients [ ask recipients [ set resource resource + ( apersons-share-amount / count recipients ) ] ]
   set resource resource - apersons-share-amount
end 

to share-bpersons ;; modified from diffusion on a directed network model
   let recipients bpersons in-radius 1
   if any? recipients [ ask recipients [ set resource resource + ( bpersons-share-amount / count recipients ) ] ]
   set resource resource - bpersons-share-amount
end 

to reproduce;;certain age and amount of resource range needed for reproduction; also add sex and neighbor component?
  ifelse breed = apersons [ reproduce-apersons ]
  [ if breed = bpersons [ reproduce-bpersons ]
  ]
end 

to reproduce-apersons ;; must modify reproduction - look at % reproduction in wolf sheep predation model
   if age >= 15 and age <= 40 ;; and last_reproduced < current_tick - 4
     [ hatch random (apersons-number-offspring) [
      setup-apersons ] set resource resource / apersons-number-offspring]
end 

to reproduce-bpersons
  if age >= 15 and age <= 40;; and (last_reproduced < current_tick - 4
       [ hatch random (bpersons-number-offspring) [
      setup-bpersons ] set resource resource / bpersons-number-offspring]
end 
;;-------------------
;; PATCH UPDATES
;;-------------------

to regrow-grass
  ask patches [
    set grass-amount grass-amount + 0.01
    if grass-amount > 10 [
      set grass-amount 10
    ]
recolor-grass
  ]
end 

to recolor-grass
  set pcolor scale-color green grass-amount 0 20
end 


;;-------------------------------------
;; MONITORING AND REPORTING PROCEDURES
;;-------------------------------------

to-report resource-fraction ;; GL, feeding example. the math
  let possible-resource (count patches) * 10
  let total-resource sum [ grass-amount ] of patches
  report total-resource / possible-resource
end 

to update-lorenz-and-gini
  let num-people count turtles
  let sorted-wealths sort [resource] of turtles
  let total-wealth sum sorted-wealths
  let wealth-sum-so-far 0
  let index 0
  set gini-index-reserve 0
  set lorenz-points []
  repeat num-people [
    set wealth-sum-so-far (wealth-sum-so-far + item index sorted-wealths)
    set lorenz-points lput ((wealth-sum-so-far / total-wealth) * 100) lorenz-points
    set index (index + 1)
    set gini-index-reserve
      gini-index-reserve +
      (index / num-people) -
      (wealth-sum-so-far / total-wealth)
  ]
end 

There is only one version of this model, created about 6 years ago by Kailin Hatlestad.

Attached files

File Type Description Last updated
Socio-Natural Model.png preview Preview image about 6 years ago, by Kailin Hatlestad Download

This model does not have any ancestors.

This model does not have any descendants.