Original Macros, built under NL5

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Default-person Charles Lassiter (Author)

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breed [qms qm]
breed [confs conf]
breed [rebels rebel]
breed [devs dev]
globals [
  trait-list 
  confs-culture 
  qms-culture 
  rebels-culture 
  devs-culture
  ;; from here to the end of the globals list are variables that are needed for analysis of the model
  initial-confs 
  initial-devs
  initial-rebels
  initial-qms
  qms-diff
  confs-diff
  rebels-diff
  devs-diff
  conf-qm
  dev-qm
  rebel-dev 
  conf-dev 
  rebel-qm 
  conf-rebel
  c-pop
  qm-pop
  d-pop
  r-pop
  ]
turtles-own [
  my-culture 
  partner
  change
  changeable?
  total-partners
  generation]

to setup
  ca
  reset-ticks
  set-default-shape turtles "circle"
  
  let n 0
  set trait-list [] ;; compile list of traits. this wil be used later for compiling cultures.
  repeat 60 [
    set trait-list lput n trait-list
    set n n + 1
    ]
  ask patches with [pxcor > 0 and pycor > 0][ set pcolor white]
  ask patches with [pxcor <= 0 and pycor > 0][ set pcolor gray]
  ask patches with [pxcor <= 0 and pycor <= 0][ set pcolor pink ]
  ask patches with [pxcor > 0 and pycor <= 0] [set pcolor violet]
  make-turtles
  ask turtles [ set partner nobody ]
end 

to go
  tick
  clear-links
interact-step-1
analyze-cultures
switch-breeds
die-and-replace
output-similarities
output-diff

if ((mean [generation] of turtles) >= 2) and ((mean [total-partners] of turtles) >= 500) [stop]
end 

to make-turtles  ;;; creates turtles, assigns to breeds, assigns primary traits and secondary traits.
                 ;;; One is hatched, creates the rest, and then dies.
  create-confs 1 [set color orange set size .5 
    set confs-culture [ 1 2 3 4 5 16 19 20]
    set initial-confs confs-culture
    hatch 120 [
      set my-culture [confs-culture] of self 
      set-culture
      move-to one-of patches with [pcolor = violet]
      set total-partners 0
      set change 0
      ]
    die]
  
  create-qms 1 [set color green set size .5 
    set qms-culture [ 1 2 3 7 10 13 17 18 ]
    set initial-qms qms-culture
    hatch 2 [
      set my-culture [qms-culture] of self
      set-culture
      move-to one-of patches with [pcolor = white]
      set total-partners 0      
      set change 0
    ]
    die]
  
  
  create-rebels 1 [set color black set size .5
    set rebels-culture [ 4 15 7 8 9 14 17 18 ]
    set initial-rebels rebels-culture
    hatch 8 [
      set my-culture [rebels-culture] of self
      set-culture
      move-to one-of patches with [pcolor = pink]
      set total-partners 0
      set change 0
    ]
    die]
  
  create-devs 1 [set color red set size .5
    set devs-culture [ 6 8 9 11 12 13 21 22 ]
    set initial-devs devs-culture
    hatch 70 [ 
      set my-culture [devs-culture] of self
      set-culture
      move-to one-of patches with [pcolor = grey] 
      set total-partners 0
      set change 0
    ] 
    die]
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;; these are the procedures for giving the turtles their cultures.

to set-culture
  ifelse (num-traits - length my-culture) > 0 [
    repeat (num-traits - length my-culture) [ pick-new-trait ]] [
    while [length my-culture > num-traits] [set my-culture remove-item random (length my-culture) my-culture]] ;; defensive coding
end 

to pick-new-trait ;; fills out secondary traits and ensures no doubles of traits.
 let new-trait random 38 + 22
    ifelse not member? new-trait my-culture [
          set my-culture lput new-trait my-culture][
          pick-new-trait]  
end 


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; now we write the code for the turtles to interact

to interact-step-1
 ask turtles [
   let p one-of my-culture
   let potential-partners other turtles with [member? p my-culture] ;; sets agentset to turtles with value p
   set partner one-of potential-partners
   if (partner != nobody) [
   create-link-with partner [set color 125]
   set total-partners total-partners + count link-neighbors
    
     if resistance-level = "low" [low-interact-step-2] 
     if resistance-level = "mid" [mid-interact-step-2]
     if resistance-level = "high" [hi-interact-step-2]
   ]
]
end 

to low-interact-step-2  
if is-dev? self [
   if is-qm? partner and random-float 1 > .95 [ move-traits]
   if is-rebel? partner and random-float 1 > .4 [ move-traits]
   if is-conf? partner and random-float 1 > .9 [ move-traits]
   if is-dev? partner [ move-traits]
 ]
if is-conf? self[ 
  if is-qm? partner and random-float 1 > .95 [ move-traits]
  if is-rebel? partner and random-float 1 > .9 [ move-traits]
  if is-dev? partner [] ;a conf will never take on properties of a dev
  if is-conf? partner [ move-traits]
]
if is-qm? self [
   if is-conf? partner [] ;; a qm will never take on properties of a dev
   if is-rebel? partner [] ;; a qm will never take on properties of a dev
   if is-dev? partner [] ;; a qm will never take on properties of a dev
   if is-qm? partner [ move-traits]
 ]
 if is-rebel? self [
   if is-qm? partner and random-float 1 > .8 [ move-traits]
   if is-conf? partner [] ;; a rebel will never take on properties of a conf
   if is-dev? partner [] ;; a rebel will never take on properties of a dev
   if is-rebel? partner [ move-traits]
 ]
end 

to mid-interact-step-2  
if is-dev? self [
   if is-qm? partner and random-float 1 > .97 [ move-traits]
   if is-rebel? partner and random-float 1 > .6 [ move-traits]
   if is-conf? partner and random-float 1 > .925 [ move-traits]
   if is-dev? partner [ move-traits]
 ]
if is-conf? self[ 
  if is-qm? partner and random-float 1 > .9625[ move-traits]
  if is-rebel? partner and random-float 1 > .925 [ move-traits]
  if is-dev? partner and random-float 1 > .8 [ move-traits]
  if is-conf? partner [ move-traits]
]
if is-qm? self [
   if is-conf? partner [] ;; a qm will never take on properties of a conf
   if is-rebel? partner [] ;; a qm will never take on properties of a rebel
   if is-dev? partner [] ;; a qm will never take on properties of a dev
   if is-qm? partner [ move-traits]
 ]
 if is-rebel? self [
   if is-qm? partner and random-float 1 > .85 [ move-traits]
   if is-conf? partner [] ;; a rebel will never take on properties of a conf
   if is-dev? partner [] ;; a rebel will never take on properties of a dev
   if is-rebel? partner [ move-traits]
 ]
end 

to hi-interact-step-2  
if is-dev? self [
   if is-qm? partner and random-float 1 > .99 [ move-traits]
   if is-rebel? partner and random-float 1 > .8 [ move-traits]
   if is-conf? partner and random-float 1 > .95 [ move-traits]
   if is-dev? partner [ move-traits]
 ]
if is-conf? self[ 
  if is-qm? partner and random-float 1 > .975 [ move-traits]
  if is-rebel? partner and random-float 1 > .95 [ move-traits]
  if is-dev? partner and random-float 1 > .6 [ move-traits]
  if is-conf? partner [ move-traits]
]
if is-qm? self [
   if is-conf? partner [] ;; a qm will never take on properties of a conf
   if is-rebel? partner [] ;; a qm will never take on properties of a rebel
   if is-dev? partner [] ;; a qm will never take on properties of a dev
   if is-qm? partner [ move-traits]
 ]
 if is-rebel? self [
   if is-qm? partner and random-float 1 > .9 [ move-traits]
   if is-conf? partner [] ;; a rebel will never take on properties of a conf
   if is-dev? partner [] ;; a rebel will never take on properties of a dev
   if is-rebel? partner [ move-traits]
 ]
end 

to move-traits ;; upon finding a partner, the calling agent replaces randomly chosen value with a randomly chosen value from the called agent.
  let n one-of [my-culture] of partner
  set my-culture replace-item (random num-traits) my-culture n
end 

to analyze-cultures
  let full-confs-culture (compile-cultures confs confs-culture)
  let full-qms-culture (compile-cultures qms qms-culture)
  let full-rebels-culture (compile-cultures rebels rebels-culture)
  let full-devs-culture (compile-cultures devs devs-culture)
  
  let n1 (new-culture full-confs-culture)
  let n2 (new-culture full-qms-culture)
  let n3 (new-culture full-rebels-culture)
  let n4 (new-culture full-devs-culture)
  
  if length n1 >= 8 [set confs-culture n1 ]
  if length n2 >= 8 [set qms-culture n2 ]
  if length n3 >= 8 [set rebels-culture n3]
  if length n4 >= 8 [set devs-culture n4]
end 

to-report compile-cultures [input-breed input-culture] ;; this reporter takes the traits from agents of input-breed and compiles them into one list
  set input-culture [] ;; empties out the input culture
  foreach trait-list [
    ask turtles with [breed = input-breed] [
      if member? ? my-culture [set input-culture lput ? input-culture]
    ]
  ]
    report input-culture
end 

to-report new-culture [ culture-list ] ;; a reporter. for a breed B, takes as input the union of my-cultures for turtles of B.

  let temp-list [ ] ;; empty list that will report the 6 most frequently occuring values in culture-list
  let copy-list culture-list ;; list that takes culture-list as input
  
  let n modes copy-list ;;set n to the most frequently occuring value of the copy-list (i.e. the input list)
  if length n > 1 [repeat (length n) - 1 [set n remove-item (random length n) n]] ;; make sure n has only one item
  foreach n [if member? ? copy-list [set copy-list remove ? copy-list]] ;; removes n from the copy-list    
  set temp-list n
 
  repeat 7 [
    set n modes copy-list ;;set the temp-list to the most frequently occuring value of the copy-list (i.e. the input list)
    if length n > 1 [ ;; make sure n has only one item. 
      repeat (length n) - 1 [
        set n remove-item (random length n) n   ;;if there are ties for the mode, losers are chosen at random until one is left.
      ]
    ] 
    foreach n [ ;; remove the mode from the copy-list
      if member? ? copy-list [
        set copy-list remove ? copy-list
      ]
    ] ;; add the mode to the temp-list
    foreach n [
      if not member? ? temp-list [
        set temp-list lput ? temp-list
      ]
    ]
  ]
  report temp-list
end 

to switch-breeds ;; for a turtle to switch breeds, its my-culture should have the 6 core traits of the new breed.
    ask turtles [
      
    set changeable? true ;; turtles can change breeds at the start of this procedure. once they've gone through the 'make-changes' routine, they can't change until the next time step.
    
    let p1s 0 ;; these are tickers to keep track of how many items in my-culture are in each BREED-culture
    let p2s 0
    let p3s 0
    let p4s 0
    let short-my-culture remove-duplicates my-culture 
                                                      ;; philosophical question: when determining if an agent should belong to a culture, are we interested in matches on types or tokens?
                                                      ;; if you're a type-person, comment the line following these notes and uncomment the one preceding.
                                                      ;; if you're a token-person, comment the line preceding these notes and uncomment the following.
                                                      ;; the results are different depending on which is run.
   ; let short-my-culture my-culture
    foreach short-my-culture [ 
      if member? ? confs-culture [set p1s p1s + 1]      
      if member? ? qms-culture [set p2s p2s + 1] 
      if member? ? rebels-culture [set p3s p3s + 1] 
      if member? ? devs-culture [ set p4s p4s + 1] 
    ]
    if p2s >= 7 and p2s = p3s and changeable? = true [ifelse random 2 = 0 [set breed qms make-changes] [set breed rebels make-changes]] ;; check for any ties with cultures and then make changes at random
    if p2s >= 7 and p2s = p4s and changeable? = true [ifelse random 2 = 0 [set breed qms make-changes] [set breed devs make-changes]]
    if p3s >= 7 and p3s = p4s and changeable? = true [ifelse random 2 = 0 [set breed rebels make-changes] [set breed devs make-changes]]
    if p1s >= 7 and p1s = p2s and changeable? = true [ifelse random 2 = 0 [set breed confs make-changes] [set breed qms make-changes]] 
    if p1s >= 7 and p1s = p3s and changeable? = true [ifelse random 2 = 0 [set breed confs make-changes] [set breed rebels make-changes]]
    if p1s >= 7 and p1s = p4s and changeable? = true [ifelse random 2 = 0 [set breed confs make-changes] [set breed devs make-changes]]
    
    if (p1s >= 7 or p2s >= 7 or p3s >= 7 or p4s >= 7) [ ;; if tickers exceed 8
      if (p3s > p1s and p3s > p2s and p3s > p4s) and changeable? = true [set breed rebels make-changes]
      if (p4s > p1s and p4s > p2s and p4s > p3s) and changeable? = true [set breed devs make-changes]
      if (p1s > p2s and p1s > p3s and p1s > p4s) and changeable? = true [set breed confs make-changes]  ;; then check for which culture best fits the agent     
      if (p2s > p1s and p2s > p3s and p2s > p4s) and changeable? = true [set breed qms make-changes] 
      
    ]

  ] 
end 

to make-changes ;; a little tidying up for the visuals
  if [breed] of self = confs [
    set color orange
    set change change + 1
    move violet 
    if any? turtles-here [move violet]
    set changeable? false
  ]
  if [breed] of self = qms [
    set color green
          set change change + 1
          move white
          if any? turtles-here [move white]
          set changeable? false
  ]
  if [breed] of self = devs[
  set color red
          set change change + 1
          move gray
          if any? turtles-here [move grey]
          set changeable? false
]
if [breed] of self = rebels [
  set color black
          set change change + 1
          move pink
          if any? turtles-here [move pink]
          set changeable? false
]
end 

to move [clr]
    move-to one-of patches with [pcolor = clr]
end 

to output-similarities ;;  checks for similarities among cultures. 
 
  let a sort remove-duplicates (sentence confs-culture qms-culture)
  set conf-qm 2 - (length a / 8)
  
  let b sort remove-duplicates (sentence devs-culture qms-culture)
  set dev-qm 2 - (length b / 8)
  
  let c sort remove-duplicates (sentence confs-culture devs-culture)
  set conf-dev 2 - (length c / 8)
  
  let d sort remove-duplicates (sentence rebels-culture devs-culture)
  set rebel-dev 2 - (length d / 8)
  
  let f remove-duplicates (sentence confs-culture rebels-culture)
  set conf-rebel 2 - (length f / 8)
  
  let g remove-duplicates (sentence rebels-culture qms-culture)
  set rebel-qm 2 - (length g / 8)
end 

to output-diff ;; checks for difference from the starting point
  set-current-plot "difference from initial culture"
  
  let iqms remove-duplicates (sentence initial-qms qms-culture)
  ;output-type "initial-current qms difference: "
  set qms-diff   (1 - (2 - (length iqms / 8)))
  set-current-plot-pen "qmd"
  set-plot-pen-color green
  plot qms-diff
  
  let id remove-duplicates (sentence initial-devs devs-culture)
  ;output-type "initial-current confs difference: "
  set devs-diff (1 - (2 - (length id / 8)))
  set-current-plot-pen "dd"
  set-plot-pen-color red
  plot devs-diff
  
  let ir remove-duplicates (sentence initial-rebels rebels-culture)
  ;output-type "initial-current confs difference: "
  set rebels-diff (1 - (2 - (length ir / 8)))
  set-current-plot-pen "rd"
  set-plot-pen-color black
  plot rebels-diff
  
   let ic remove-duplicates (sentence initial-confs confs-culture)
  ;output-type "initial-current confs difference: "
  set confs-diff (1 - (2 - (length ic / 8))) 
  set-current-plot-pen "cd"
  set-plot-pen-color orange
  plot confs-diff
  
  set-current-plot "populations"
    
  set-current-plot-pen "c"
  set-plot-pen-color orange
  set c-pop (count confs / count turtles) 
  plot c-pop
  
  set-current-plot-pen "qm"
  set-plot-pen-color green
  set qm-pop (count qms / count turtles)
  plot qm-pop
  
  set-current-plot-pen "d"
  set-plot-pen-color red
  set d-pop (count devs / count turtles)
  plot d-pop
  
  set-current-plot-pen "r"
  set-plot-pen-color black
  set r-pop (count rebels / count turtles)
  plot r-pop
end 

to die-and-replace
  ask turtles [
    if total-partners >= 1000 [
      hatch 1 [
        set breed [breed] of myself
        set color [color] of myself
        set xcor [xcor] of myself
        set ycor [ycor] of myself
        set change 0
        set total-partners 0
        if breed = confs [
          set my-culture n-of random 9 confs-culture
          set-culture
          set generation generation + 1
        ]
        if breed = qms [
          set my-culture n-of random 9 qms-culture
          set-culture
          set generation generation + 1
        ]
        if breed = devs [
          set my-culture n-of random 9 devs-culture
          set-culture
          set generation generation + 1
        ]
        if breed = rebels [
          set my-culture n-of random 9 rebels-culture
          set-culture
          set generation generation + 1
        ]
      ]
      die
    ]
  ]
end 

  

There are 2 versions of this model.

Uploaded by When Description Download
Charles Lassiter over 6 years ago extraneous code to check for errors was removed Download this version
Charles Lassiter over 6 years ago Original version of the model Download this version

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