algae<fish<shark
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Changes
(Added the breed "fish", primary consumers that eat algae)
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Comments and Questions
breed [ sharks shark ] breed [ fish a-fish ] turtles-own [energy] to setup clear-all setup-patches setup-fish setup-sharks reset-ticks end to go if ticks >= 1000 [ stop ] move-fish move-sharks eat-grass reproduce check-death regrow-grass tick end to setup-patches ask patches [ set pcolor green ] end to move-fish ask fish [ right random 360 forward 1 set energy energy - 1 ] end to move-sharks ask sharks [ right random 360 forward 1 set energy energy - 1 eat-fish ] end to setup-fish create-fish number-of-fish [ setxy random-xcor random-ycor ] ask fish [ setxy random-xcor random-ycor ] ask fish [ set shape "fish" set size 1.5 set color orange ] end to setup-sharks create-sharks number-of-sharks [ setxy random-xcor random-ycor ] ask sharks [ setxy random-xcor random-ycor ] ask sharks [ set shape "fish 2" set size 3 set color gray] ask sharks [ eat-fish ] end to reproduce ask turtles [ if energy > birth-energy + 10 [ set energy energy - birth-energy hatch 1 [ set energy birth-energy ] ] ] end to check-death ask turtles [ if energy <= 0 [ die ] ] end to eat-grass ask fish [ if pcolor = green [ set pcolor blue set energy (energy + energy-from-grass) ] ifelse show-energy? [ set label energy ] [ set label " " ] ] end to regrow-grass ask patches [ if random 100 < 3 [ set pcolor green] ] end to eat-fish let prey one-of fish-here if prey != nobody [ ask prey [ die ] set energy (energy + energy-from-grass) ] ifelse show-energy? [ set label energy ] [ set label " " ] end
There is only one version of this model, created over 6 years ago by Nicholas Huang.
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