Light sandbox

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Default-person Michael Novak (Author)

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Model was written in NetLogo 6.0.4 • Viewed 1736 times • Downloaded 18 times • Run 0 times
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globals
[
  tick-delta                        ;; how much we advance the tick counter this time through
  max-tick-delta                    ;; the largest tick-delta is allowed to be
  init-avg-speed init-avg-energy    ;; initial averages
  avg-speed avg-energy              ;; current average
  avg-energy-green
  avg-energy-orange
  avg-energy-purple
  photon-size
  toggle-red-state
  toggle-green-state
  min-photon-energy
  max-photon-energy
  photons-to-add
  clear-drawing-flag
  new-objects?
  old-switch-state
  first-source-selected
  photon-model
  count-detector-1
  count-detector-2
]

breed [ photons photon ]
breed [ detectors detector ]
breed [ walls wall ]
breed [ transparent-solids transparent-solid ]
breed [ sources source ]
breed [ flashes flash ]
breed [ erasers eraser ]

breed [ arrowheads arrowhead ]

photons-own
[
  energy          ;; photons info
  last-collision
  color-type
  last-patch
  bounces
]

walls-own [gate? outside-system?]
detectors-own [id]

patches-own [ red-absorbed green-absorbed blue-absorbed]

sources-own [selected?]

to setup
  ;; (for this model to work with NetLogo's new plotting features,
  ;; __clear-all-and-reset-ticks should be replaced with clear-all at
  ;; the beginning of your setup procedure and reset-ticks at the end
  ;; of the procedure.)
  clear-all
  set count-detector-1 0
  set count-detector-2 0
  set photon-size 1.0
  set max-tick-delta 0.02
  set new-objects? false
  set photons-to-add 2
  set clear-drawing-flag false
  set photon-model "wavefront-of-rays"
  set-default-shape flashes "square"
  set-default-shape walls "wall"
  set-default-shape erasers "eraser"
  set-default-shape arrowheads "default"

  set min-photon-energy 0
  set max-photon-energy 10000  ;;(.5 ) * ( max-dist-in-tick-delta  / max-tick-delta ) ^ 2

  create-erasers 1 [set hidden? true set size 3 set color gray - 1]
  setup-scenarios
  set old-switch-state light-A
  make-box
  make-light-sources
  create-detectors 1 [set color orange set shape "circle" set size 1 setxy 20 34 set id 1]
  create-detectors 1 [set color violet set shape "circle" set size 1 setxy 40 40 set id 2]

  set init-avg-speed avg-speed
  set init-avg-energy avg-energy

  check-detectors
  reset-ticks
end 

to check-detectors

  ask detectors [
    if id = 1 [set count-detector-1 count photons-here]
    if id = 2 [set count-detector-2 count photons-here]
  ]
end 

to go
  ifelse mouse-down? [mouse-action]
  [

    check-for-new-toys
   ;; activate-light-switch
    ask photons  [move interact-with-wall

    ]
    ask erasers [set hidden? true]
  ]
  if count photons = 0 [recolor]
  tick
  check-detectors
end 

to interact-with-wall
  ;;if random 100 >  %-of-scattering [absorb-into-wall die]
  if bounces > 1 [die]
  scatter
end 

to emit-light-from-light-source
 ask patches [reset ]
  if photon-model = "random-rays" [
    ifelse light-A [
      if count photons < rays-per-light-source [
      repeat random 4 [ask sources [make-photons]]
      ]
    ]
    [clear-drawing
     ask photons [die]
    ]
  ]
    if photon-model = "wavefront-of-rays" [
    ask sources  [make-photon-batch]
    ;;  ifelse light-A = true and (old-switch-state = false or count photons = 0) [
   ;;     set old-switch-state true
        ;;ask sources [make-photon-batch]
   ;;   ]
   ;;   [set old-switch-state light-A]
    ]
end 

to check-for-new-toys
  if new-objects? [
     ask photons [die]
    ;;   clear-drawing
    set new-objects? false
  ]
end 

to absorb-into-wall
   ask walls-here [
     set red-absorbed red-absorbed + (10 / rays-per-light-source)
     set green-absorbed green-absorbed + (10  / rays-per-light-source)
     set blue-absorbed blue-absorbed + (10  / rays-per-light-source)
   ]
end 





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WALL AND PATCH INTERACTION;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to add-lighting-to-patch
    let color-of-light color

  ;;  show color-of-light
    ask patch-here [

   ;; if color-of-light = 9.9 [
     set red-absorbed red-absorbed + (light-source-intensity-A * 90 / rays-per-light-source)
     set green-absorbed green-absorbed + (light-source-intensity-A * 90  / rays-per-light-source)
     set blue-absorbed blue-absorbed + (light-source-intensity-A * 90  / rays-per-light-source)
  ;  ]
    ;;if color-of-light = 15 [
   ;; set red-absorbed red-absorbed + (light-source-intensity-A * 900 / rays-per-light-source)
   ;;  ]
   ;;      if color-of-light = 55 [
   ;; set green-absorbed green-absorbed + (light-source-intensity-A * 900  / rays-per-light-source)
   ;;  ]
   ;;      if color-of-light = 105 [
   ;;  set blue-absorbed blue-absorbed + (light-source-intensity-A * 900  / rays-per-light-source)
   ;;  ]
     ]
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;LIGHT photon MOVEMENT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to bounce  ;; photons procedure
  ;; get the coordinates of the patch we'll be on if we go forward 1
  let bounce-patch nobody
  let bounce-patches nobody
  let hit-angle 0
  let this-patch patch-here
  let new-px 0
  let new-py 0
  let visible-wall nobody

  set bounce-patch  min-one-of walls in-cone ((sqrt (2)) / 2) 180 with [myself != this-patch] [distance myself ]

  if bounce-patch != nobody [

    set new-px [pxcor] of bounce-patch
    set new-py [pycor] of bounce-patch
    set visible-wall walls-on bounce-patch

  if any? visible-wall with [not hidden?]  [
     set hit-angle towards bounce-patch
     ifelse (hit-angle <= 135 and hit-angle >= 45) or (hit-angle <= 315 and hit-angle >= 225)
       [set heading (- heading) ]
      [set heading (180 - heading) ]

    ]]
end 

to scatter  ;; turtle procedure
  let this-patch patch-here
  let bounce-patch  min-one-of walls in-cone ((sqrt (2)) / 2) 180 with [myself != this-patch] [distance myself ]

  if bounce-patch != nobody [

    let new-px [pxcor] of bounce-patch
    let new-py [pycor] of bounce-patch
    let visible-wall walls-on bounce-patch

  if any? visible-wall with [not hidden?]  [
     let hit-angle towards bounce-patch
     set bounces bounces + 1
     if light&matter = "absorb some / scatter some" [set heading random 360 fd .2]
     if light&matter = "absorb all" [die]
     ifelse (hit-angle <= 135 and hit-angle >= 45) or (hit-angle <= 315 and hit-angle >= 225)
       [
         if light&matter = "reflect all" [ set heading (- heading) fd .2  ]
         if light&matter = "absorb 50% / reflect 50%" [
            ifelse random 2 = 0
               [set heading (- heading) fd .2 ]
               [die]
         ]
       ]
       [
         if light&matter = "reflect all" [ set heading (180 - heading) fd .2  ]
         if light&matter = "absorb 50% / reflect 50%" [
            ifelse random 2 = 0
               [set heading (180 - heading) fd .2  ]
               [die]
         ]

       ]
  ]
  ]
    if any? walls-here or bounces > 1 [die]
end 

to move  ;; photons procedure
  let old-patch last-patch
  if not any? transparent-solids-here [fd .2]
  if  any? transparent-solids-here [fd (.2 * speed-of-light-through-solid)]
  add-lighting-to-patch
    set last-patch patch-here
end 


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;  mouse interaction procedures
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to mouse-action
   let snap-xcor 0
   let snap-ycor 0
   let orig-xcor 0
   let orig-ycor 0
   let eraser-window-walls nobody
   let eraser-window-photons nobody
   let eraser-light-sources nobody
   let selected-eraser-light-source nobody

   ifelse mouse-down? [
      set orig-xcor mouse-xcor
      set orig-ycor mouse-ycor
      set snap-xcor round orig-xcor
      set snap-ycor round orig-ycor
      clear-drawing

      if mouse-setting = "move light source" and any? sources with [selected?]
      [ask sources with [selected?] [setxy mouse-xcor mouse-ycor]]

    ask patches with [pxcor = snap-xcor and pycor = snap-ycor] [
      set eraser-window-walls walls-on neighbors
      set eraser-window-walls eraser-window-walls
      set eraser-window-photons photons with [distance myself  < 2]
      set eraser-light-sources sources with [distance myself  < 2]

      if mouse-setting = "draw container wall" [
          draw-container-wall
      ]
      if mouse-setting = "draw transparent solid" [
          draw-transparent-solid
      ]


      if mouse-setting = "big eraser" [
        set new-objects? true
        ask erasers [
          set hidden? false
          set shape "eraser"
          setxy orig-xcor orig-ycor
        ]
        ask eraser-window-walls [die]
        ask eraser-window-photons [die]
      ]

     if selected-eraser-light-source = nobody and any? eraser-light-sources [
       set selected-eraser-light-source one-of eraser-light-sources
       if mouse-setting = "move light source" [
         set new-objects? true
         ask selected-eraser-light-source [setxy mouse-xcor mouse-ycor set selected? true]
         set clear-drawing-flag true
         ask photons [die]
       ]
     ]
    ]
   ]
   ;; 2nd part of ifelse block
  [
     ask erasers [set hidden? true]
     set selected-eraser-light-source nobody
     ask sources [set selected? false]
  ]
end 

to draw-container-wall
        set new-objects? true
        ask walls-here [die]
        ask transparent-solids-here [die]
        sprout 1 [ set breed walls set color white set gate? false  ]
end 

to draw-transparent-solid
        set new-objects? true
        ask walls-here [die]
        ask transparent-solids-here [die]
        sprout 1 [ set breed transparent-solids set color [255 255 255 50] set size 1 set shape "solid"]
end 



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; photon speed and flash visualization procedures
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to recolor

   ;;if any? walls-here with [not absorb?]  []
  ifelse show-light-intensity-in-space?
   [ask patches [set pcolor rgb  red-absorbed green-absorbed blue-absorbed ]]
   [ask patches [set pcolor black ]]
end 

to reset
     set red-absorbed 0
     set green-absorbed 0
     set blue-absorbed 0
     set pcolor black
end 

to color-photon-and-link
  let this-link my-out-links
  let this-color-type color-type
  set color this-color-type
  ask this-link [set color this-color-type]
end 


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;  initialization procedures
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to make-box
  ask patches with [(pycor = min-pycor or pycor = max-pycor or pxcor = min-pxcor or pxcor = max-pxcor) ]
    [ sprout 1 [set breed walls set gate? false set color gray - 1 ] ]
end 

to make-light-sources
 create-sources 1
 [
   initialize-bulb
   setxy 5 30
   set label "A"
   ifelse light-A
    [set hidden? false]
    [set hidden? true]
 ]
  create-sources 1
 [
  initialize-bulb
  setxy 25 25
  set label "B"
  ifelse light-B
   [set hidden? false]
   [set hidden? true]
 ]
 create-sources 1
 [
  initialize-bulb
  setxy 30 30
  set label "C"
  ifelse light-C
   [set hidden? false]
   [set hidden? true]
 ]
end 

to initialize-bulb
    set selected? false
    set heading 0
    set shape "bulb"
   set size 2
   set color white
end 

to make-photons

  hatch 1
  [
    set energy 100
    rt random 360
    setup-photons
    ;;setxy ([xcor] of parent-bulb) ( [ycor] of parent-bulb)

  ]
end 

to make-photon-batch
  let parent-source self
  let angle-counter 0
  let source-A false
  let source-B false
  let source-C False

  if (label = "A" and light-A) [set source-A true]
  if (label = "B" and light-B) [set source-B true]
  if (label = "C" and light-C) [set source-C true]
  if (source-A or source-B or source-C) [
  hatch rays-per-light-source
    [
    if ((source-A and light-A-color = "white") or (source-B and light-B-color = "white") or (source-C and light-C-color = "white")) [set color white]
    if ((source-A and light-A-color = "red") or (source-B and light-B-color = "red") or (source-C and light-C-color = "red")) [set color red]
    if ((source-A and light-A-color = "green") or (source-B and light-B-color = "green") or (source-C and light-C-color = "green")) [set color green]
    if ((source-A and light-A-color = "blue") or (source-B and light-B-color = "blue") or (source-C and light-C-color = "blue")) [set color blue]

    set label ""
    rt angle-counter
    set angle-counter angle-counter + (360 / rays-per-light-source)
    setup-photons
    setxy ([xcor] of parent-source) ( [ycor] of parent-source)

    ]
  ]
end 

to setup-photons  ;; photons procedure
  set breed photons
  set shape "arrow head"
  set size photon-size
  set last-patch patch-here
  set color [255 255 255 50]
  set bounces 0
  ifelse show-rays?
      [pendown]
      [penup]
end 

to setup-scenarios
    if scenario = "light rays forming a simple shadow"  [
      set light-A true
      set light-B false
      set light-C false
      set show-rays? true
      set show-light-intensity-in-space? false

      set rays-per-light-source 180
      ask patches with [pxcor = 14 and abs pycor < 5] []
    ]
    if scenario = "shadow from single light"  [
      set light-A true
      set light-B false
      set light-C false
      set show-rays? false
      set show-light-intensity-in-space? true
      set rays-per-light-source 720
      ask patches with [pxcor = 14 and  pycor < 5 and pycor > -10] []
    ]

        if scenario = "shadows from 3 lights"  [
      set light-A true
      set light-B true
      set light-C true
      set show-rays? false
      set show-light-intensity-in-space? true
      set rays-per-light-source 720
      ask patches with [abs pxcor = 14 and  pycor < 5 and pycor > -10] []
            ask patches with [abs pxcor <= 1 and  pycor < 15 and pycor > 5] []

    ]
end 

to clear-background
  clear-drawing
  ask patches [
    if not any? walls-here [set pcolor black]
    ]
  display
end 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;REPORTERS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to-report limited-photon-energy
  let limited-energy energy
  if limited-energy > max-photon-energy [set limited-energy max-photon-energy]
  if limited-energy < min-photon-energy [set limited-energy min-photon-energy]
  report limited-energy
end 

There is only one version of this model, created almost 6 years ago by Michael Novak.

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