Wolf Sheep Predation with Temporal Niches
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globals [ max-sheep day ] ; don't let the sheep population grow too large ; Sheep and wolves are both breeds of turtles breed [ sheep a-sheep ] ; sheep is its own plural, so we use "a-sheep" as the singular breed [ ssheep a-ssheep ] breed [ wolves wolf ] turtles-own [ energy nearest-wolf nearby-patches-with-grass ] ; both wolves and sheep have energy patches-own [ countdown ] ; this is for the sheep-wolves-grass model version to setup clear-all ifelse netlogo-web? [ set max-sheep 10000 ] [ set max-sheep 30000 ] ; Check model-version switch ; if we're not modeling grass, then the sheep don't need to eat to survive ; otherwise each grass' state of growth and growing logic need to be set up set day 1 ifelse model-version = "sheep-wolves-grass" [ ask patches [ set pcolor one-of [ green brown ] ifelse pcolor = green [ set countdown grass-regrowth-time ] [ set countdown random grass-regrowth-time ] ; initialize grass regrowth clocks randomly for brown patches ] ] [ ask patches [ set pcolor green ] ] create-sheep initial-number-sheep / 2 ; create the sheep, then initialize their variables [ set shape "sheep" set color white set size 1.5 ; easier to see set label-color blue - 2 set energy random (2 * sheep-gain-from-food) setxy random-xcor random-ycor ] create-ssheep initial-number-sheep / 2 ; create the sheep, then initialize their variables [ set shape "sheep" set color red set size 1.5 ; easier to see set label-color blue - 2 set energy random (2 * sheep-gain-from-food) setxy random-xcor random-ycor ] create-wolves initial-number-wolves ; create the wolves, then initialize their variables [ set shape "wolf" set color black set size 2 ; easier to see set energy random (2 * wolf-gain-from-food) setxy random-xcor random-ycor ] display-labels reset-ticks end to go if ticks > day * 500 [ set day day + 1 ] ; stop the model if there are no wolves and no sheep if not any? turtles [ stop ] ; stop the model if there are no wolves and the number of sheep gets very large if not any? wolves and count sheep > max-sheep [ user-message "The sheep have inherited the earth" stop ] ask sheep [ ifelse ticks < (day * 500) - 250 and ticks > (day - 1) * 500 [ set heading towards patch 50000 50000 fd 1 ] [ move ; in this version, sheep eat grass, grass grows, and it costs sheep energy to move if model-version = "sheep-wolves-grass" [ set energy energy - 1 ; deduct energy for sheep only if running sheep-wolves-grass model version eat-grass ; sheep eat grass only if running the sheep-wolves-grass model version death ; sheep die from starvation only if running the sheep-wolves-grass model version reproduce-sheep ; sheep reproduce at a random rate governed by a slider ] ] ] ask ssheep [ ifelse ticks > (day * 500) - 250 and ticks < day * 500 [ set heading towards patch -50000 50000 fd 1 ] [ move find-nearest-wolf avoid-wolf ; in this version, sheep eat grass, grass grows, and it costs sheep energy to move if model-version = "sheep-wolves-grass" [ set energy energy - 1 ; deduct energy for sheep only if running sheep-wolves-grass model version eat-grass ; sheep eat grass only if running the sheep-wolves-grass model version death ; sheep die from starvation only if running the sheep-wolves-grass model version reproduce-sheep ; sheep reproduce at a random rate governed by a slider ] ] ] ask wolves [ ifelse ticks > (day * 500) - 250 and ticks < day * 500 [ set heading towards patch 0 -50000 fd 1 ] [ move set energy energy - 1 ; wolves lose energy as they move eat-sheep ; wolves eat a sheep on their patch eat-ssheep death ; wolves die if they run out of energy reproduce-wolves ; wolves reproduce at a random rate governed by a slider ] ] if model-version = "sheep-wolves-grass" [ ask patches [ grow-grass ] ] tick display-labels end to move ; turtle procedure rt random 50 lt random 50 fd 1 end to find-nearest-wolf ;; sheep procedure set nearest-wolf min-one-of wolves [distance myself] end ;;; Avoid-Wolf to avoid-wolf ;; sheep procedure if not any? wolves [ stop ] if distance nearest-wolf < 10 [ set heading ([heading] of nearest-wolf) + 90 ] end to eat-grass ; sheep procedure ; sheep eat grass and turn the patch brown if pcolor = green [ set pcolor brown set energy energy + sheep-gain-from-food ; sheep gain energy by eating ] end to reproduce-sheep ; sheep procedure if random-float 100 < sheep-reproduce [ ; throw "dice" to see if you will reproduce set energy (energy / 2) ; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ; hatch an offspring and move it forward 1 step ] end to reproduce-wolves ; wolf procedure if random-float 100 < wolf-reproduce [ ; throw "dice" to see if you will reproduce set energy (energy / 2) ; divide energy between parent and offspring hatch 1 [ rt random-float 360 fd 1 ] ; hatch an offspring and move it forward 1 step ] end to eat-sheep ; wolf procedure let prey one-of sheep-here ; grab a random sheep if prey != nobody [ ; did we get one? if so, ask prey [ die ] ; kill it, and... set energy energy + wolf-gain-from-food ; get energy from eating ] end to eat-ssheep ; wolf procedure let prey one-of ssheep-here ; grab a random sheep if prey != nobody [ ; did we get one? if so, ask prey [ die ] ; kill it, and... set energy energy + wolf-gain-from-food ; get energy from eating ] end to death ; turtle procedure (i.e. both wolf and sheep procedure) ; when energy dips below zero, die if energy < 0 [ die ] end to grow-grass ; patch procedure ; countdown on brown patches: if you reach 0, grow some grass ifelse ticks < (day * 500) - 250 and ticks > (day - 1) * 500 [ if pcolor = brown [ ifelse countdown <= 0 [ set pcolor green set countdown grass-regrowth-time ] [ set countdown countdown - 1 ] ] ] [ if pcolor = brown [ ifelse countdown <= 10 [ set pcolor green set countdown grass-regrowth-time + 30 ] [ set countdown countdown - 1 ] ] ] end to-report grass ifelse model-version = "sheep-wolves-grass" [ report patches with [pcolor = green] ] [ report 0 ] end to display-labels ask turtles [ set label "" ] if show-energy? [ ask wolves [ set label round energy ] if model-version = "sheep-wolves-grass" [ ask sheep [ set label round energy ] ] ] end to-report sheep-on-grass report (count sheep with [ pcolor = green ]) / count sheep end to-report ssheep-on-grass report (count ssheep with [ pcolor = green ]) / count ssheep end to-report nearby-grass-for-sheep ask sheep [ set nearby-patches-with-grass count neighbors with [ pcolor = green ] ] report mean [ nearby-patches-with-grass ] of sheep end to-report nearby-grass-for-ssheep ask ssheep [ set nearby-patches-with-grass count neighbors with [ pcolor = green ] ] report mean [ nearby-patches-with-grass ] of ssheep end ; Copyright 1997 Uri Wilensky. ; See Info tab for full copyright and license.
There is only one version of this model, created about 5 years ago by Vishwanath Varma.
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File | Type | Description | Last updated | |
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Wolf Sheep Predation with Temporal Niches.png | preview | Preview for 'Wolf Sheep Predation with Temporal Niches' | about 5 years ago, by Vishwanath Varma | Download |
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