Wolf Sheep Predation with Temporal Niches

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Default-person Vishwanath Varma (Author)

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globals [ max-sheep
          day
]  ; don't let the sheep population grow too large

; Sheep and wolves are both breeds of turtles
breed [ sheep a-sheep ]  ; sheep is its own plural, so we use "a-sheep" as the singular
breed [ ssheep a-ssheep ]
breed [ wolves wolf ]

turtles-own [ energy
              nearest-wolf
              nearby-patches-with-grass
]       ; both wolves and sheep have energy

patches-own [ countdown ]    ; this is for the sheep-wolves-grass model version

to setup
  clear-all
  ifelse netlogo-web? [ set max-sheep 10000 ] [ set max-sheep 30000 ]

  ; Check model-version switch
  ; if we're not modeling grass, then the sheep don't need to eat to survive
  ; otherwise each grass' state of growth and growing logic need to be set up
  set day 1
  ifelse model-version = "sheep-wolves-grass" [
    ask patches [
      set pcolor one-of [ green brown ]
      ifelse pcolor = green
        [ set countdown grass-regrowth-time ]
      [ set countdown random grass-regrowth-time ] ; initialize grass regrowth clocks randomly for brown patches
    ]
  ]
  [
    ask patches [ set pcolor green ]
  ]

  create-sheep initial-number-sheep / 2 ; create the sheep, then initialize their variables
  [
    set shape  "sheep"
    set color white
    set size 1.5  ; easier to see
    set label-color blue - 2
    set energy random (2 * sheep-gain-from-food)
    setxy random-xcor random-ycor
  ]

  create-ssheep initial-number-sheep / 2 ; create the sheep, then initialize their variables
  [
    set shape  "sheep"
    set color red
    set size 1.5  ; easier to see
    set label-color blue - 2
    set energy random (2 * sheep-gain-from-food)
    setxy random-xcor random-ycor
  ]

  create-wolves initial-number-wolves  ; create the wolves, then initialize their variables
  [
    set shape "wolf"
    set color black
    set size 2  ; easier to see
    set energy random (2 * wolf-gain-from-food)
    setxy random-xcor random-ycor
  ]
  display-labels

  reset-ticks
end 

to go


  if ticks > day * 500 [ set day day + 1 ]
  ; stop the model if there are no wolves and no sheep
  if not any? turtles [ stop ]
  ; stop the model if there are no wolves and the number of sheep gets very large
  if not any? wolves and count sheep > max-sheep [ user-message "The sheep have inherited the earth" stop ]
  ask sheep [
    ifelse ticks < (day * 500) - 250 and ticks > (day - 1)  * 500  [
      set heading towards patch 50000 50000
      fd 1 ]
    [ move

    ; in this version, sheep eat grass, grass grows, and it costs sheep energy to move
      if model-version = "sheep-wolves-grass" [
        set energy energy - 1  ; deduct energy for sheep only if running sheep-wolves-grass model version
        eat-grass  ; sheep eat grass only if running the sheep-wolves-grass model version
        death ; sheep die from starvation only if running the sheep-wolves-grass model version
        reproduce-sheep  ; sheep reproduce at a random rate governed by a slider
  ] ] ]

  ask ssheep [
    ifelse ticks > (day * 500) - 250 and ticks < day * 500 [
      set heading towards patch -50000 50000
      fd 1 ]
    [ move
      find-nearest-wolf
      avoid-wolf
    ; in this version, sheep eat grass, grass grows, and it costs sheep energy to move
      if model-version = "sheep-wolves-grass" [
        set energy energy - 1  ; deduct energy for sheep only if running sheep-wolves-grass model version
        eat-grass  ; sheep eat grass only if running the sheep-wolves-grass model version
        death ; sheep die from starvation only if running the sheep-wolves-grass model version
        reproduce-sheep  ; sheep reproduce at a random rate governed by a slider
  ] ] ]

  ask wolves [
    ifelse ticks > (day * 500) - 250 and ticks < day * 500 [
      set heading towards patch 0 -50000
      fd 1 ]
    [
    move
    set energy energy - 1  ; wolves lose energy as they move
    eat-sheep ; wolves eat a sheep on their patch
    eat-ssheep
    death ; wolves die if they run out of energy
    reproduce-wolves ; wolves reproduce at a random rate governed by a slider
  ] ]

  if model-version = "sheep-wolves-grass" [ ask patches [ grow-grass ] ]

  tick
  display-labels
end 

to move  ; turtle procedure
  rt random 50
  lt random 50
  fd 1
end 

to find-nearest-wolf ;; sheep procedure
  set nearest-wolf min-one-of wolves [distance myself]
end 

;;; Avoid-Wolf

to avoid-wolf  ;; sheep procedure
  if not any? wolves [
    stop
  ]
  if distance nearest-wolf < 10 [
  set heading ([heading] of nearest-wolf) + 90
  ]
end 

to eat-grass  ; sheep procedure
  ; sheep eat grass and turn the patch brown
  if pcolor = green [
    set pcolor brown
    set energy energy + sheep-gain-from-food  ; sheep gain energy by eating
  ]
end 

to reproduce-sheep  ; sheep procedure
  if random-float 100 < sheep-reproduce [  ; throw "dice" to see if you will reproduce
    set energy (energy / 2)                ; divide energy between parent and offspring
    hatch 1 [ rt random-float 360 fd 1 ]   ; hatch an offspring and move it forward 1 step
  ]
end 

to reproduce-wolves  ; wolf procedure
  if random-float 100 < wolf-reproduce [  ; throw "dice" to see if you will reproduce
    set energy (energy / 2)               ; divide energy between parent and offspring
    hatch 1 [ rt random-float 360 fd 1 ]  ; hatch an offspring and move it forward 1 step
  ]
end 

to eat-sheep  ; wolf procedure
  let prey one-of sheep-here                    ; grab a random sheep
  if prey != nobody  [                          ; did we get one? if so,
    ask prey [ die ]                            ; kill it, and...
    set energy energy + wolf-gain-from-food     ; get energy from eating
  ]
end 

to eat-ssheep  ; wolf procedure
  let prey one-of ssheep-here                    ; grab a random sheep
  if prey != nobody  [                          ; did we get one? if so,
    ask prey [ die ]                            ; kill it, and...
    set energy energy + wolf-gain-from-food     ; get energy from eating
  ]
end 

to death  ; turtle procedure (i.e. both wolf and sheep procedure)
  ; when energy dips below zero, die
  if energy < 0 [ die ]
end 

to grow-grass  ; patch procedure
  ; countdown on brown patches: if you reach 0, grow some grass
  ifelse ticks < (day * 500) - 250 and ticks > (day - 1)  * 500
    [ if pcolor = brown [
      ifelse countdown <= 0
        [ set pcolor green
          set countdown grass-regrowth-time ]
        [ set countdown countdown - 1 ] ] ]
    [ if pcolor = brown [
      ifelse countdown <= 10
        [ set pcolor green
          set countdown grass-regrowth-time + 30 ]
        [ set countdown countdown - 1 ] ]
  ]
end 

to-report grass
  ifelse model-version = "sheep-wolves-grass" [
    report patches with [pcolor = green]
  ]
  [ report 0 ]
end 

to display-labels
  ask turtles [ set label "" ]
  if show-energy? [
    ask wolves [ set label round energy ]
    if model-version = "sheep-wolves-grass" [ ask sheep [ set label round energy ] ]
  ]
end 

to-report sheep-on-grass
  report (count sheep with [ pcolor = green ]) / count sheep
end 

to-report ssheep-on-grass
  report (count ssheep with [ pcolor = green ]) / count ssheep
end 

to-report nearby-grass-for-sheep
  ask sheep [
  set nearby-patches-with-grass count neighbors with [ pcolor = green ]
  ]
  report mean [ nearby-patches-with-grass ] of sheep
end 

to-report nearby-grass-for-ssheep
  ask ssheep [
  set nearby-patches-with-grass count neighbors with [ pcolor = green ]
  ]
  report mean [ nearby-patches-with-grass ] of ssheep
end 


; Copyright 1997 Uri Wilensky.
; See Info tab for full copyright and license.

There is only one version of this model, created about 5 years ago by Vishwanath Varma.

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