VANET-shell

VANET-shell preview image

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Army_coat_pix R. Wade Schuette (Author)

Tags

manets 

"Mobile ad-hoc network"

Tagged by R. Wade Schuette about 1 month ago

vanet 

"Vehicle Ad-Hoc Network"

Tagged by R. Wade Schuette about 1 month ago

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Model was written in NetLogo 6.2.0 • Viewed 58 times • Downloaded 1 time • Run 0 times
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WHAT IS IT?

This is the shell of a very crude VANET - Vehicle Ad-Hoc Network. Ten cars wander around randomly establishing links when close, sending messages down the links, and breaking links when they move far apart. The number of undelivered messages on each link is reflected by the link thickness.

HOW IT WORKS

Ten cars wander around randomly. When two cars are close to each other they establish a link and start sending message packets to each other. The packets take some number of ticks to make it down the link and if they survive that long they get received and removed from the link. If the cars move more than some distance apart the link breaks and all undelivered messages on it are lost.

The "messages" in this case are simply the time-stamp of the tick in which the message was created.

HOW TO USE IT

The usual setup, one-step, and go buttons are all the user interface controls.

THINGS TO NOTICE

You can watch links formed, growing thicker as they have more undelivered messages, turning red and breaking if they get stretched too long.

Someone wanted to see how messsage counts could be acquired and displayed on a real-time plot so that is included.

The world is usual-sized and does not wrap-around.

THINGS TO TRY

EXTENDING THE MODEL

The vehicles could be all travelling down a road and informing each other of some road condition such as stopped traffic ahead. That would require CHAINING message paths, such as a caravan of vehicles each informing the one behind it that a turn or slowdown is approaching and maybe following distance should be increased.

More interesting things than a message per tick could generate messages.

NETLOGO FEATURES

The cars rotate around when they come up to a wall so they don't get stuck on the wall. The maximum random turning angle is 170 degrees so the cars can't simply ping-pong back and forth between two walls.

RELATED MODELS

At this writing there are no other VANET models in the Modeling Commons.

CREDITS AND REFERENCES

Original Creation date: March 13 2021

Copyright 2021 R. Wade Schuette.

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.

Comments and Questions

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Click to Run Model

globals [ SP  distance-make distance-break packet-transit-time LostPackets SuccessfulPackets SuccessRate]
breed [ cars car ]

links-own [ messagelist ]


cars-own [ speed] ;; speed is float,  measured in PATCHES per TICK

to set-up
  clear-all
  set distance-make 3
  set distance-break 12
  set packet-transit-time 2
  set LostPackets 0
  set SuccessfulPackets 0
  ;; no-display
  ;;  display on and off doesn't work if this is run via the web but
  ;; it's nice if you are urnning it locally
     ask patches [ set pcolor white]
  ;; display
  ;; create a swarm,  world doesn't wrap around
  create-cars 10 [ set size 2 setxy random-pxcor random-pycor set shape "car" set speed (0.5 + random-float 2.5 )  ]
  reset-ticks
end 

to go
  move-one-step
  break-long-links
  connect-nearby
  ping-everyone
  summarize
  tick
end 

to ping-everyone
  ask links [ if messagelist = 0 [ set messagelist []   ]]
  ask links [ set messagelist lput ticks messagelist   set thickness ( 0.1 * length messagelist)]
  ask links [ if ( item 0 messagelist <  ( ticks - packet-transit-time ) )
                    [
                        ;;print " receiving packet and removing from link "
                       set messagelist butfirst messagelist
                       set SuccessfulPackets SuccessfulPackets + 1]
            ]
 ;; ask links [ show messagelist ]
end 

to summarize
   let time ticks
   if (time = 0) [ set time 1]  ;; avoid division by zero
   set SuccessRate ( SuccessfulPackets / time )
end 

to connect-nearby
  ask cars [ create-links-to other cars with [ distance myself < distance-make ]]
end 

to break-long-links
  ask links with [ link-length > distance-break]  [
    ;; lose all packets on the link
    let losing-count length messagelist
    set color red
   ;; print (word "link is losing this many packets " losing-count)
    set LostPackets LostPackets + losing-count
    die ]
end 

to move-one-step
    ask cars [  let aimed-at  patch-at-heading-and-distance heading speed
              ifelse aimed-at != nobody
                  [ face aimed-at
                    move-to aimed-at
                  ]

                  [ while [aimed-at = nobody ]
                         [  set heading heading + random 170
                            set aimed-at  patch-at-heading-and-distance heading speed
                         ]
                         face aimed-at
                         move-to aimed-at
                   ]

            ]
end 

There is only one version of this model, created about 1 month ago by R. Wade Schuette.

Attached files

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VANET-shell.png preview Preview for 'VANET-shell' about 1 month ago, by R. Wade Schuette Download

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