Evolution and competition for resources
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Model Information and Materials
Model Google Drive Link: https://drive.google.com/open?id=1N9ceIOqQnYKOqj_5di7Vm-d1WImTkhAD
Model GUI overview: https://drive.google.com/open?id=13HzGiZENuLUamqoLXqp9hrBlvFL7j7a-
References and Citation
For this model:
- Hanisch, S. (2017). Evolution and competition for resources. GlobalESD NetLogo Models. http://NetLogo.GlobalESD.org
For the NetLogo-Software:
- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Licence
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-nc-sa/4.0/
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turtles-own [ harvest-type harvest-amount harvest energy myCommons ] globals [ pasture1 pasture2 turtles1 turtles2 commonsResources carryingcap growthrate ] patches-own [resource] ;;;;;;;;;;;;;;;;;;;;;; ;;;Setup Procedures;;; ;;;;;;;;;;;;;;;;;;;;;; to setup clear-all set carryingcap 100 set growthrate 0.3 setup-patches setup-turtles ask turtles [ if Agents = "Persons" [ set shape "person" set size 1] if Agents = "Bacteria" [ set shape "bacteria" set size 1.2] if Agents = "Circles" [ set shape "circle" set size 0.8] ifelse harvest-type = "sustainable" [set color green ] [set harvest-type "greedy" set color red] ] reset-ticks end to setup-patches ask patches [ set resource ( 75 + random (carryingcap / 4)) set pcolor scale-color brown resource 0 (carryingcap + 30) ] end to setup-turtles ask n-of 50 patches [sprout 1 [set energy Living-costs + 1]] ask n-of Sustainables turtles [ set harvest-type "sustainable"] end ;;;;;;;;;;;;;;;;;;;;;;;; ;;;Runtime Procedures;;; ;;;;;;;;;;;;;;;;;;;;;;;; to go if count turtles = 0 [stop] ask turtles [ ifelse harvest-type = "sustainable" [set harvest-amount Harvest-sustainables ] [set harvest-amount Harvest-greedy ]] ask turtles [ if Agents = "Persons" [ set shape "person" set size 1] if Agents = "Bacteria" [ set shape "bacteria" set size 1.2] if Agents = "Circles" [ set shape "circle" set size 0.8]] move harvest-patch livingcosts if Reproduction [reproduce] death ask patches [ regrow recolor] tick end to move ;;turtle procedure ask turtles [ let nextpatch max-one-of (patches in-radius 2 with [not any? turtles-here] ) [resource] if nextpatch != nobody [ face nextpatch move-to nextpatch] ] end to harvest-patch ask turtles [ ifelse [resource] of patch-here > harvest-amount [set harvest harvest-amount ask patch-here [ set resource resource - [harvest-amount] of myself]] [set harvest [resource] of patch-here ask patch-here [set resource 0] ] set energy energy + harvest ] end to harvest-area ;; from Waring et al., 2017 ask turtles [set commonsResources sum ([resource] of myCommons) ;; sums all of the resources in my commons let commonsList sort-on [resource] myCommons ;; sort the list by the amount of resource on the patch set commonsList reverse commonsList ;; reverse the sort list so it is largest to smallest ifelse commonsResources < harvest-amount ;; if the total commons are less than what the agent wants to harvest [ set harvest (commonsResources); - ( count myCommons * 0.1 )) ask myCommons [ set resource 0 ] ;; take everything from the commons ] [ while [harvest < harvest-amount][ ;; while you are still in need ;; harvest some resource from the neighborhood foreach commonsList [ ?1 -> ifelse [resource] of ?1 <= (harvest-amount - harvest) [set harvest (harvest + [resource] of ?1 ) ask ?1 [set resource 0] ] [ask ?1 [ set resource (resource - ([harvest-amount] of myself - [harvest] of myself)) ] set harvest harvest-amount ] ] ;; end foreach ] ;; end while ;;set agentResource floor (agentResource + harvestAmt) ] ;; end second part of ifelse commonsResources set energy energy + harvest ] end to livingcosts ask turtles [set energy energy - Living-costs] end to reproduce ask turtles [ let neighborhood (patch-set neighbors with [not any? turtles-on self ]) if (any? neighborhood) and random-float 1 < ( 0.001 * energy );;/ 100) [hatch 1 [ mutate set energy ([energy] of myself / 2) move-to one-of neighborhood ] set energy (energy / 2) ] ] end to mutate ;; turtle procedure if random-float 100 < Mutation-rate [ifelse harvest-type = "sustainable" [set harvest-type "greedy"] [set harvest-type "sustainable"] ] update-color end to update-color ifelse harvest-type = "sustainable" [ set color green ] [ set color red ] end to death ask turtles [if energy <= 0 [die] if random-float 100 < Death-rate [ die ]] end to regrow ;; patch ifelse resource > 0 [set resource precision (resource + ((growthrate * resource) * (1 - (resource / carryingcap )))) 3] [ set resource 0.1] end to recolor ;; patch set pcolor scale-color brown resource 0 (carryingcap + 30) end ;;; Farmers1 variables to-report average-energy-greedys report sum [energy] of turtles with [harvest-type = "greedy"] / count turtles with [harvest-type = "greedy"] end to-report average-energy-sustainables report sum [energy] of turtles with [harvest-type = "sustainable"] / count turtles with [harvest-type = "sustainable"] end
There is only one version of this model, created over 3 years ago by Susan Hanisch.
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Evolution and competition for resources.png | preview | Preview for 'Evolution and competition for resources' | over 3 years ago, by Susan Hanisch | Download |
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