corona
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turtles-own[ sick? ;; if true, the turtle is infectious cured? ;; if true, the turtle is cured body-statue ;;four value: 0 normal; 1 infected; 2 cured; self-protected? ;;if true, has mask sick-time ;;from infected, caculate by days, cured goto 0 cure-time ;;from go into hospital, caculate by days age ;;use later ] globals[ sum-GDP ;;caculate the total GDP sum-cure-consume ;;caculate the total consume of cure sum-sick ;;caculate the total sicker sum-death ;;caculate the total death temp-sicker ;;caculate the sicker in every step hospital-patches ;;area of hospital non-hospital-patches ;;area of non-hospital ] to setup clear-all set sum-GDP 0 set sum-cure-consume 0 set sum-sick 0 set sum-death 0 set temp-sicker 0 ;;creat the hospital-area set hospital-patches patches with [abs pxcor <= 15 and abs pycor <= 15] ask hospital-patches [ set pcolor white ] ;;creat the non-hospital-area set non-hospital-patches patches with [abs pxcor > 15 or abs pycor > 15] ask non-hospital-patches [ set pcolor black ] setup-turtles end ;;initial the turtles to setup-turtles create-turtles number-people[ move-to one-of non-hospital-patches set color green set shape turtle-shape set sick? false set cured? false set body-statue 0 set self-protected? false set age random 30000 set sick-time 0 set cure-time 0 ] ask n-of ((number-people * initial-infected-percent) / 100) turtles[ get-sick set sick-time random 7 ;;set the sick-time random, so that the sicker that has sym can go to hospital ] reset-ticks end ;;if turtles sick, use this function to get-sick set body-statue 1 set color red set sick-time 1 set sick? true set sum-sick sum-sick + 1 end to go ;;process all the turtles on hospital-area ask turtles-on hospital-patches [ ;;caculate the cure sonsume set sum-cure-consume sum-cure-consume + average-cureconsume-oneday ;; the patient cured if cure-time > average-cured-time [ cured ] ;;auto add the cure-time set cure-time cure-time + 1 ;;process the death ;;because of the deathrate too small, the random hardly get ;;so use another way to process the death ;;pay attention if use die, the code after die will not process if random-float 1000 < deathrate [ set sum-death sum-death + 1 die ] ] ;;process all the turtles on non-hospital-area ask turtles-on non-hospital-patches [ ;; move or not if not grounded [ move ;;caculate the GDP set sum-GDP sum-GDP + average-GDP-oneday ] ;; if sick if body-statue = 1 [ ;; infect other first ask other turtles-here with [ body-statue = 0 ] [ ifelse masked [ if random-float 100 < infected-with-protect [ get-sick ] ] [ if random-float 100 < infected-without-protect [ get-sick ] ] ] ;; go to hospital if sick-time > average-symptomappear-time [ gotohospital ] ;; add sick-time set sick-time sick-time + 1 ] ] ;; caculate the tick tick end ;; Turtles move if not in hospital at random. ;; if near hospital, random throw to non hospital area to move ;; turtle procedure ifelse (abs xcor < 18 and abs ycor < 18)[ move-to one-of non-hospital-patches ][ rt random 100 lt random 100 fd 2 ] end ;;go to hospital, set cure-time = 1 to gotohospital move-to one-of hospital-patches set cure-time 1 end ;; if cured, move out of hospital to cured set sick? false set cured? true set sick-time 0 set cure-time 0 set color blue set body-statue 2 move-to one-of non-hospital-patches end
There is only one version of this model, created about 4 years ago by Wei Xu.
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