Conway’s Game of Life
Model was written in NetLogo 6.2.1
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patches-own [ next-pcolor ;; the next state is calculated using current pcolor ] ;; clear the board and create some life to setup clear-all reset-ticks ;; make the world with custom size resize-world 0 (world-size - 1) 0 (world-size - 1) set-patch-size floor ( 50 / (sqrt world-size) ) ;; use next-pcolor to initialize pcolor ask patches [ ifelse random 100 < init-life [ set next-pcolor green ][ set next-pcolor white ] set pcolor next-pcolor ] end ;; ;; main function ;; to go ifelse synchronous [ ask patches [ simulate-life ] ask patches [ update-color ] ][ ask patches [ simulate-life update-color ] ] tick end ;; ;; calculate the updating rule ;; and save it the next state ;; to simulate-life let x (count neighbors with [ pcolor = green] ) ;; set plabel x ;; [debug] ifelse pcolor = green [ ifelse x < 2 or x >= 4 [ ;; x>=4 (weak inequality) - standard rule set next-pcolor white ;; ie. die ][ set next-pcolor green ;; ie. stay alive ] ][ ;; pcolor = white if x = 3 [ set next-pcolor green ;; ie. live ] ] end ;; ;; update the state ;; to update-color set pcolor next-pcolor end
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Attached files
File | Type | Description | Last updated | |
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Conway’s Game of Life.png | preview | Preview for 'Conway’s Game of Life' | over 2 years ago, by Jaroslaw Miszczak | Download |
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