Metric_update
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breed [drugs a-drug] breed [people person] globals [work-bool eat-bool take-drug-bool] people-own [money job-class dopamine-level times-done days-since-drug risk-behavior] to setup ca create-people 20 [ setxy random-xcor random-ycor set shape "person" set size 1.4 let job random 3 set job-class job + 1 ;; 1 = poor, 2 = middle class, 3 = upper class ifelse job-class = 1 [set money random 100] [ ifelse job-class = 2 [set money random 100 + 100 ] [set money random 100 + 200]] set dopamine-level 100 set times-done 0 set risk-behavior random 100 ] create-drugs 20 [setxy random-xcor random-ycor set shape "circle" set size .5] reset-ticks end to go ask people [ let current-enhancer work-change set work-bool True let temp-enhancer eat-change if temp-enhancer > current-enhancer [ set current-enhancer temp-enhancer set work-bool False set eat-bool True ] set temp-enhancer drug-change if temp-enhancer > current-enhancer [ set current-enhancer temp-enhancer set eat-bool False set take-drug-bool True ] ifelse work-bool [ show "current enhancer is work" work] [ ifelse eat-bool [show "current enhancer is eat" eat ] [ show "current enhancer is drugs" do-drugs] ] ] end to walk rt 90 lt 90 fd 1 end to-report work-change ;; less you have, harder you work, more energy it takes let temp-dopamine dopamine-level - (energy-of-job / job-class) let temp-money money + (job-class * energy-of-job) report temp-dopamine + (temp-money / job-class) ;; people who are already rich get less return from working end to-report eat-change let temp-dopamine dopamine-level + energy-from-food let temp-money money - cost-of-food ifelse temp-money > 0 [report temp-dopamine + temp-money] [show "could not afford" report 0] end to-report drug-change let temp-times-done 0 ifelse days-since-drug > 20 [set temp-times-done 1][set temp-times-done times-done + 1] let temp-dopamine dopamine-level + (drug-potency / temp-times-done) let temp-money money - (cost-of-drug * temp-times-done) report temp-dopamine + risk-behavior + temp-money end to work set money money + (job-class * energy-of-job) set dopamine-level dopamine-level - (energy-of-job / job-class) set days-since-drug days-since-drug + 1 end to eat set money money - cost-of-food set dopamine-level dopamine-level + energy-from-food set days-since-drug days-since-drug + 1 end ;; drugs decreases your money and increases your dopamine-level but the amount goes down each time you ;; do it because your tolerance raises so each time you do it the cost also increases bc you have to buy more to do-drugs ifelse days-since-drug > 20 [ set times-done 1 ] [ set times-done times-done + 1 ] set money money - (cost-of-drug * times-done) set dopamine-level dopamine-level + (drug-potency / times-done) set days-since-drug 0 end
There is only one version of this model, created over 8 years ago by Isabella Valdescruz.
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Parent: Final_Project_Addiction
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