vampires

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Default-person noe rehspringer (Author)

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Parent of 1 model: Child of vampires
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;;creating the breeds, i can know refer to them
;; associating an agent (resistance and soif)
breed [humans human]
breed [vampires vampire]
humans-own [struggle?
  resistance
  hum-energy
wall-turn-check
]
vampires-own [soif
  bat-energy
wall-turn-check
pity
]

to building-draw ;; Use the mouse to draw buildings.
  if mouse-down?
    [
      ask patch mouse-xcor mouse-ycor
        [ set pcolor grey ]]
end 

to setup
  clear-all
  setup-patches
  set-default-shape humans "person"
 ; set color humans "blue"
  setup-individuals
  reset-ticks
  ;set vampires
end 

to setup-patches
  ask patches [ set pcolor black ]
   ask n-of initial-food-patches patches [ set pcolor green
  ]
end 

to setup-individuals
  create-humans initial-nb-humans
   [ set size 1
    set resistance random-normal initial-resistance-mean 1
    setxy random-xcor random-ycor
    set color white
    set struggle? false

  ]

  create-vampires initial-number-vampires
  [ set size 1
    set soif random-normal initial-soif-mean 1
    setxy random-xcor random-ycor
set bat-energy bat-energy + 100
    set color red]
end 

to go


  ask humans [eat-food]
  ask vampires [

    rt random-float 50 - random-float 50
    fd 1
    set bat-energy bat-energy - 1
    if any? humans-here
    [
     hunt-humans?
     ; hunt-humans


    ]
     if [pcolor] of patch-ahead 1 != black
     [wall]

  ]

 ask humans [


    rt random-float 50 - random-float 50
   fd 1
    set hum-energy hum-energy - 1
]

 eat-food
  reproduce
  ask humans [check-death-humans]
  ask vampires [check-death-vampires]
  regrow-grass

  tick
end 

to hunt-humans?
set pity random 10
  ifelse pity < 2

  [ if any? humans-on patch-here [hunt-humans]]
  [if any? humans-on patch-here
    [ hatch-vampires 1
     [set bat-energy bat-energy + 5
  ]]]
end 

to eat-food
 ask humans [
    if pcolor = green [
      set pcolor black
      set hum-energy hum-energy + 10
    ]
 ifelse show-energy?
      [ set label hum-energy  set label-color blue]
   [ set label "" ]  ]
end 

to hunt-humans
    let hunted one-of (humans-here );with [not struggle?])
  if hunted != nobody [
   ; ask hunted [ set struggle? true ]
  ;  ifelse  soif > [ resistance ] of hunted
      ask hunted [ die ]
    set bat-energy bat-energy + 10

    ]

   ; [
    ;  if soif != [ resistance ] of hunted [ die ]
   ; ]
  ;]
end 

to create-vampires?
    create-vampires 1
  [ set size 1
    set soif random-normal initial-soif-mean 1
    setxy random-xcor random-ycor

    set color red]
end 

to reproduce
  ask humans [
    if hum-energy > 50 [
      set hum-energy hum-energy - 50
      hatch 1 [ set hum-energy 50 ]
    ]
  ]
end 

to check-death-humans
  ask humans [
   if hum-energy <= 0 [ die ]
  ]
end 

to check-death-vampires
  ask vampires [
   if bat-energy <= 0 [ die ]
  ]
   ifelse show-energy?
      [ set label bat-energy ]
   [ set label "" ]
end 

to regrow-grass
  ask patches with [pcolor = black] [
    if random 100 < food-regeneration [ set pcolor green ]
  ]
end 

to wall ;;  Turn agent away from wall
    set wall-turn-check random 10
    if wall-turn-check >= 6
    [wall-right-turn]
    if wall-turn-check <= 5
    [wall-left-turn]
end 

to wall-right-turn ;;Generate a random degree of turn for the wall sub-routine.
  rt 170
end 

to wall-left-turn ;;Generate a random degree of turn for the wall sub-routine.
  lt 170
end 

There is only one version of this model, created about 6 years ago by noe rehspringer.

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