indiscriminate violence| suppressive model

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breed [villagers villager]
breed [soldiers soldier]
breed [rebels rebel]
breed [unfits unfit]
breed [deads dead]




globals [ ;; Global variables.
  total-villager
  total-soldier
  total-rebel
  total-dead
  total-unfit
]



turtles-own[  ;; Turtle variables.
  turn-check
  wall-turn-check
  age
]

to setup

  set-default-shape villagers "person business"
  set-default-shape soldiers "person police"
  set-default-shape rebels "person soldier"
  set-default-shape unfits "person student"
  set-default-shape deads "person"
  clear-all
  reset-ticks
  ask patches [set pcolor grey - 3]

  create-villagers CIV [
    set color grey
    setxy random-xcor random-ycor
    set age (random 100) / UNF
    if age < 1 [set breed unfits set color pink - 1]
  ]


  create-soldiers COIN [
    set color brown + 3
    setxy random-xcor random-ycor
    set age -2
  ]


  create-rebels INS [
    set color brown + 2
  setxy random-xcor random-ycor
    set age (random 100)
  ]

  ask turtles [set size 0.5]
end 

to go              ;; the fun beginns

  tick
  update-globals
  do-plots
  set-default-shape villagers "person business"
  set-default-shape soldiers "person police"
  set-default-shape rebels "person soldier"
  set-default-shape unfits "person student"
  set-default-shape deads "person"

  ask villagers [
  forward 0.2
    wander
    let current-villager self
   let persuade  random count villagers + random 1000
    if persuade <  random count deads [ask rebels with [distance current-villager < 1] [soothe]]
  ]

  ask soldiers [
    ;;let closest-home min-one-of patches with [pcolor = green] [distance myself]
    ;;face  closest-home
    wander
    forward 0.1
    let current-soldier self
    let attack random 100
    if attack < 80 [ask rebels with [distance current-soldier < 1] [kill]]
  ]


  ask rebels [
    ;;let dice random 3
    ;;let change (dice - 1)
    ;;set heading (heading + change)
    ;;let closest-rebel min-one-of (other rebels) [distance myself]
    forward 0.2
    wander
    let current-rebel self
    let persuade random count rebels + random 1000
    if persuade < random count villagers [ask villagers with [distance current-rebel < 1] [radicalize]]
    let attack random 100
    if attack < 5 [ask soldiers with [distance current-rebel < 1] [kill]]
  ]

  ask unfits [
    wander
    ;;let closest-home min-one-of patches with [pcolor = grey] [distance myself]
    ;;face  closest-home
    fd 0.2
]




  if IV? [
    carefully [ask  up-to-n-of random 8 turtles with  [age > -1]  [kill]] [print error-message]
  carefully [ask  up-to-n-of random 2 rebels [soothe]] [print error-message]
  ]
end 
;; one-of patches with [pcolor = grey]
;; while patch witch pcolor grey - 3 (other patches)



;; definitions

to reinforce
  create-soldiers COIN [
    set color brown + 2
    setxy random-xcor random-ycor
  ]
end 

to soothe
  set breed villagers
  set color grey
end 

to radicalize
  set breed rebels
  set color brown + 1
end 

to kill
  set breed deads
  set color black
  set age -2
end 

to wander                 ;; Random movement for agents.
  set turn-check random 20
  if turn-check > 15
  [right-turn]
  if turn-check < 5
  [left-turn]
  if [pcolor] of patch-ahead 1 = green
  [wall]
end 

to wall ;;  Turn agent away from wall
    set wall-turn-check random 10
    if wall-turn-check >= 6
    [wall-right-turn]
    if wall-turn-check <= 5
    [wall-left-turn]
end 

to wall-right-turn ;;Generate a random degree of turn for the wall sub-routine.
  rt 170
end 

to wall-left-turn ;;Generate a random degree of turn for the wall sub-routine.
  lt 170
end 

to right-turn ;;Generate a random degree of turn for the wander sub-routine.
  rt random-float 10
end 

to left-turn   ;;Generate a random degree of turn for the wander sub-routine.
  lt random-float 10
end 
;;to right-turn
  ;;rt random-float 10
;;end

;;to left-turn
  ;;lt random 10
;;end

;; reporters

to update-globals ;;Set globals to current values for reporters.
  set total-rebel (count rebels)
  set total-soldier (count soldiers)
  set total-villager (count villagers)
  set total-dead (count deads)
  set total-unfit (count unfits)
end 

to do-plots                ;; Update monitors
  set-current-plot "Population Totals"
  set-current-plot-pen "insurgents" plot total-rebel
  set-current-plot-pen "COIN" plot total-soldier
  set-current-plot-pen "Civilains" plot total-villager
  set-current-plot-pen "Dead" plot total-dead
  set-current-plot-pen "Unfit for battle" plot total-unfit
end 

There are 6 versions of this model.

Uploaded by When Description Download
Stefan Baumgartner over 3 years ago increased possible insurgents Download this version
Stefan Baumgartner over 3 years ago implementing more bugs to fix later Download this version
Stefan Baumgartner over 3 years ago fixa da bug Download this version
Stefan Baumgartner over 3 years ago something Download this version
Stefan Baumgartner over 3 years ago increased CIV amount, lowered turtle size Download this version
Stefan Baumgartner almost 4 years ago Initial upload Download this version

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indiscriminate violence| suppressive model.png preview Preview for 'indiscriminate violence| suppressive model' almost 4 years ago, by Stefan Baumgartner Download

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