Network Supply Chain HubNet Version
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WHAT IS IT?
In this model, we develp a simplified network supply chain. There are 1 supplier, 2 distributors, and 2 retailers. The supplier is assumed to always have sufficient supply. The distributors and retailers are played by clients. The players are to place order from upstream nodes and to ship to satisfy demands from downstream nodes. Their objective is to minimize the cost, which consists of the inventory holding cost and the penalty cost for back-orders. Questions to ask involve: How delays in the shipment can affect the entire supply chain? How the players at the same echelon will compete with the other? What is the best strategy to place orders?
HOW IT WORKS
There is a day clock in the model. Everyday a demand is imposed to the retailers. The job of the players is to place order to upstream nodes. In the network supply chain, a player can place orders to multiple upstream nodes. Thus in this model, we allow the players to allocate their orders. Once all players finished ordering, the program will start shipping and summarize the day.
The players will put the requested order quantity into the supply pipelines. If there is not sufficient inventory, the unsatisfied quantity is counted as back-orders, which is to be fulfilled once inventory is avaialbe. In the network supply chain, a player may face multiple downstrean nodes. Thus in this model, we assume the shipping quantity is proportional to the requested order from each downstrean nodes.
The shipment takes certain lead time to arrive. Once the shipment arrives, the player will receive it into the inventory.
HOW TO USE IT
For the main interface: First, press the "recruit" botton to recruit players. Once you have 4 players, you can unpress the "recruit" button. Additional players will be rejected.
Second, press "setup" button to establish the network supply chain and assign roles to players.
Last, press "go" button and start the game. You are allowed to press "setup" and reset the game without losing the current players.
The "days-of-simulation" is used to controal the rounds of simulation. The "lead-time" stands for the shipping delay of the supply pipeline. The daily demand is generated by random-poisson. The "mean-for-poisson" represents the mean of the poisson distribution.
The plots show the total cost and on-hand inventory of each player.
For the client's window: You can use the sliders "orders-to1" and "orders-to2" to adjust the order quantity you want to place to upstream node1 and node2. Press "finish" button once you decide to order.
After all players in the game have placed their orders. The day is concluded and a new day will begin.
THINGS TO NOTICE
Players may want to find out the best order strategy that would minimize their cost.
Since competitors exist, it may be interesting to see how they will adjust their order strategy to compete with each other.
Also, will the retailers have loyaltiy to certain distributor?
THINGS TO TRY
The observer can try to adjust "days-of-simulation" slider to see if the length of simulation would affect players order stategy.
The observer can also adjust "lead-time" slider to see if longer delays in supply will add difficulties to the players.
The observer can adjust "mean-for-poisson" to change to daily demand.
EXTENDING THE MODEL
An interesting extension may be add the pricing mechanism into the model. That is to let the distributors and the retailers set the selling price. Then the players' objective become maximizing their own profit.
The current model involves only 2 distributors and 2 retailers. A flexible supply chain that enables the observer to adjust the number of distributors and retailers may be interesting.
The current model involves only 3 echelons: supplier, distributor, and retailer. More echelons can be added.
The current model allows full connection, e.g., each retailer can connect to all distributors. It would be interesting to explore what will happen in the limited connection situation.
NETLOGO FEATURES
This is a HubNet version of the previously developed ABM network supply chain model by the author.
RELATED MODELS
Wilensky, U. and Stroup, W. (2003). NetLogo HubNet Root Beer Game model. http://ccl.northwestern.edu/netlogo/models/HubNetRootBeerGame. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
Comments and Questions
globals [ clock ;; clock denotes the days of simulation demand-today ;; today's demand at both retailers colors ;; list of colors for plot pens stop-signal? ;; if stop-signal? is true, the program will be stopped ] breed [players player] ;; there are two types of directed-links in this model ;; one for supply pipeline, one for demand placement directed-link-breed [supply-links supply-link] supply-links-own [ orders-filled ;; a list standing for the shipping pipeline pair-demand-link ;; the corresponding demand link with the same end nodes ] directed-link-breed [demand-links demand-link] demand-links-own [ orders-placed back-orders ;; back-order for the end1 of the demand link ] players-own [ user-id role ;; in this model, role can be "supplier", "distributor" or "retailer" number ;; to distinguish players in the same echelon pen-color ;; their pen-color on the plot on-hand ;; on-hand inventory backlog ;; total back-orders, equal to the sum or back-orders to each of its downstream nodes last-received finished? ;; whether order placement is finished cost demand1 ;; demand from downstream node with number = 1 or 2 demand2 last-shipped1 ;; amount shipped to downstream node with number = 1 or 2 last-shipped2 order1 ;; order to place to upstream node with number = 1 or 2 order2 ordered1 ;; order placed to upstream node with number = 1 or 2 ordered2 ] ;; ;; Startup procedure ;; to startup hubnet-reset set-default-shape players "circle" set-default-shape links "arc" end to recruit ;; we will recruit 4 players during this procedure while [hubnet-message-waiting?] [ hubnet-fetch-message if hubnet-enter-message? [create-player] if hubnet-exit-message? [remove-player] ] every 0.1 [display] end to go listen-to-clients if stop-signal? [stop] ;; if a stop signal is seen, we stop the program. ;; this is usually because some players drop offline start-shipping every 0.1 [display] end to listen-to-clients while [ hubnet-message-waiting? ] [ hubnet-fetch-message ifelse hubnet-enter-message?[ ;; during the game, new commers will be rejected hubnet-kick-client hubnet-message-source ][ ifelse hubnet-exit-message? [ remove-player ;; if a player drops offline, then there are not enough players set stop-signal? true ;; to continue the game. we remove this player and send stop signal ] [execute-command hubnet-message-tag] ] ] end to execute-command [cmd] ;; players can control 3 things: 2 order sliders and 1 finish button ask players with [user-id = hubnet-message-source][ if clock <= days-of-simulation [ if hubnet-message-tag = "orders-to1" [set order1 hubnet-message] if hubnet-message-tag = "orders-to2" [set order2 hubnet-message] if hubnet-message-tag = "finish" [ place-order ] ] ] end to place-order if not finished? [ ;; order can be place for only once in a day set finished? true set ordered1 order1 ;; in the network supply chain, we can control set ordered2 order2 ;; the order quantity to each upstream nodes hubnet-send user-id "finished?" finished? hubnet-send user-id "ordered1" order1 ;; distributors only place order to 1 supplier ;; so nothing is displayed in "ordered2" for distributors if role = "retailer"[ hubnet-send user-id "ordered2" order2 ] ] end to start-shipping ;; if all players have finished order placement ;; we conclude the day, and start shipping ifelse not any? players with [not finished?][ place-order-to-up receive-order-from-up process-order-from-down summarize resize-shape set clock clock + 1 ;; proceed the day clock set demand-today daily-demand ;; generate today's demand ask players with [role = "retailer" or role = "distributor"][ set finished? false plot-cost plot-inventory ;; plot cost and inventory ] update-to-clients update-order-info ;; update parameters to the client windows ][ update-order-info ] end to update-to-clients ask players with [role = "distributor" or role = "retailer"][ hubnet-send user-id "ordered1" ordered1 if role = "retailer"[ ;; again, distributors don't have "ordered2" hubnet-send user-id "ordered2" ordered2 ] hubnet-send user-id "last-received" last-received hubnet-send user-id "finished?" finished? hubnet-send user-id "day" clock hubnet-send user-id "on-hand-inventory" on-hand hubnet-send user-id "back-orders" backlog hubnet-send user-id "cost" cost ] ask players with [role = "distributor"][ set last-shipped1 [last orders-filled] of one-of my-out-supply-links with [[number] of end2 = 1] set last-shipped2 [last orders-filled] of one-of my-out-supply-links with [[number] of end2 = 2] hubnet-send user-id "last-shipped1" last-shipped1 hubnet-send user-id "last-shipped2" last-shipped2 ] end to update-order-info ask players with [role = "distributor"][ set demand1 [orders-placed] of one-of my-in-demand-links with [[number] of end1 = 1] set demand2 [orders-placed] of one-of my-in-demand-links with [[number] of end1 = 2] hubnet-send user-id "demand1" demand1 hubnet-send user-id "demand2" demand2 ] ask players with [role = "retailer"][ set demand1 demand-today hubnet-send user-id "demand1" demand1 hubnet-send user-id "demand2" "" ;;retailers don't have "demand2" ] end ;; ;; Inventory operations ;; to place-order-to-up ask players with [role = "retailer"][ let amount-order-to1 ordered1 let amount-order-to2 ordered2 foreach sort my-out-demand-links[ ;; set the order quantity to the correpsonding demand link ask ?[ if [number] of end2 = 1 [set orders-placed amount-order-to1] if [number] of end2 = 2 [set orders-placed amount-order-to2] ] ] ] ask players with [role = "distributor"][ let amount-order-to-supplier ordered1 ;; distributors are only order from the supplier ask one-of my-out-demand-links [set orders-placed amount-order-to-supplier] ] end to receive-order-from-up ask players [ if role = "distributor" or role = "retailer"[ set last-received sum [first orders-filled] of my-in-supply-links ;; pick out the first item in the pipeline ask my-in-supply-links [set orders-filled but-first orders-filled] ;; and remove it from the pipeline set on-hand on-hand + last-received ;; and add it to the inventory ] if role = "supplier" [set on-hand 10000] ;; we assume that the supplier always has sufficient supply ] end to process-order-from-down ask players [ let new-orders 0 if role = "distributor" or role = "supplier"[ ;; demand for suppliers and distributors are equal to set new-orders sum [orders-placed] of my-in-demand-links ;; the sum of orders from downstream nodes ] if role = "retailer" [ set new-orders demand-today ;; demand for retailers is simply today's demand ] let orders-requested new-orders + backlog ;; we need to satisfy both new orders and the back-orders let orders-to-ship min list orders-requested on-hand ;; if not enough inventory, ship as many as we have set backlog max list 0 (backlog - on-hand + new-orders) ;; unsatisfied quantity is considered back-order let rest-amount orders-to-ship foreach sort my-out-supply-links [ ;; since we are shipping to multiple downstream nodes ask ? [ ;; if not enough inventory, we need to allocate the available stock ;; the quota of each downstream node is proportional to their requested quantity ;; considering both back-orders and new orders let quota sum [back-orders] of pair-demand-link + sum [orders-placed] of pair-demand-link let ship-to-this-link 0 if orders-requested > 0 [ set ship-to-this-link min list ceiling (quota * orders-to-ship / orders-requested) rest-amount ] set rest-amount rest-amount - ship-to-this-link set orders-filled lput ship-to-this-link orders-filled ask pair-demand-link [set back-orders max list 0 (quota - ship-to-this-link)] ] ] set on-hand on-hand - orders-to-ship ;; reduce the on-hand inventory by the amount shipped ] end to summarize ask players with [role = "distributor" or role = "retailer"][ let holding-cost on-hand * 0.5 let back-order-cost backlog * 2 set cost cost + holding-cost + back-order-cost ;; summarize the day and calculate the cost ] end to resize-shape ask players with [role = "distributor" or role = "retailer"][ set size 0.2 * (sqrt on-hand) ;; visualize the on-hand stock via size of the turtle ] end to create-player ifelse count players with [role != "supplier"] < 4 [ ;; if the number of players is less than 4 create-players 1 [ ;; we can keep recruiting players set user-id hubnet-message-source set label user-id ;; label the players with their user-id first setxy (- max-pxcor + random max-pxcor) (- max-pycor + random max-pycor) ;; randomly place them in the world ] ][ hubnet-kick-client hubnet-message-source ;; if there are enough players, new commers are rejected ] end to remove-player ask players with [user-id = hubnet-message-source][die] end to setup set stop-signal? false ;; reset the stop signal so that the program can go on layout label-players initialize resize-shape reset-plots end to layout ;; layout the network supply chain ask players with [role != "supplier"] [set role "unassigned"] ;; reset the roles but not removing the players ask links [die] ;; eliminate all the links ask n-of 2 players with [role = "unassigned"][ set role "distributor" ;; assign 2 distributors set color blue ] ask n-of 2 players with [role = "unassigned"][ set role "retailer" ;; assign 2 retailers set color green ] ask patch -10 0 [ if not any? players-here[ sprout-players 1 [ ;; only 1 supply with sufficient supply in the world set role "supplier" set color red set size 5 ] ] ] ;; create links according to their roles ask players with [role = "retailer"] [ create-demand-links-to players with [role = "distributor"] create-supply-links-from players with [role = "distributor"] ] ask players with [role = "distributor"] [ create-demand-links-to players with [role = "supplier"] create-supply-links-from players with [role = "supplier"] ] ask supply-links [ ;; define pair demand link, which has the same two ends set pair-demand-link demand-links with [end1 = [end2] of myself and end2 = [end1] of myself] ] ask players with [role = "distributor" or role = "retailer"][ hubnet-send user-id "role" role ;; inform players of their roles in the game ] end to label-players let distributors players with [role = "distributor"] let num-dist count distributors foreach sort distributors [ ask ? [ set number num-dist set num-dist num-dist - 1 ;; distinguish distributors by giving them different "number" ] ] let retailers players with [role = "retailer"] let num-ret count retailers foreach sort retailers [ ask ? [ set number num-ret set num-ret num-ret - 1 ;; distinguish retailers by giving them different "number" ] ] ask players [ set label word user-id "-SKU" ;; relabel the players with their "user-id" and "number" set label word label number ] ask players with [role = "distributor"][ setxy 0 (-7 + (number - 1) * 14) ] ;; set distributors in the middle, retailers on the right ask players with [role = "retailer"][ setxy 10 (-7 + (number - 1) * 14) ] set colors [red blue green yellow] let index 0 foreach sort players with [role = "distributor" or role = "retailer"][ ask ? [ set pen-color item index colors ;; assign differnt pen-colors to players set index index + 1 ] ] end to initialize set clock 0 ;; reset day clock set demand-today daily-demand ;; generate today's demand ask players [ set on-hand 100 set backlog 0 set last-received 0 set finished? false if role = "supplier" [set finished? true] set cost 0 set last-shipped1 0 set last-shipped2 0 set order1 10 set order2 10 set ordered1 0 set ordered2 0 if role = "distributor"[ ;; distributors order from only 1 supplier set order2 "" ;; thus no "ordered2" set ordered2 "" hubnet-send user-id "ordered2" ordered2 ] if role = "retailer" [ ;; retailers face only 1 external demand hubnet-send user-id "demand2" "" ;; thus no "demand2" hubnet-send user-id "last-shipped2" "" ] ] ask supply-links [ set orders-filled n-values lead-time [0] ;; supply pipeline as list with "lead-time" elements ] ask demand-links [ set orders-placed 0 set back-orders 0 ] update-to-clients update-order-info end to-report daily-demand report random-poisson mean-for-poisson ;; we use poisson distribution for the demand end ;; ;; plot procedure ;; to create-plot-pen [my-plot] set-current-plot my-plot create-temporary-plot-pen user-id ;; name plot pens according to their user-id set-plot-pen-color pen-color ;; set pen-color end to plot-cost set-current-plot "Total-cost" set-current-plot-pen user-id plot cost end to plot-inventory set-current-plot "On-hand-stock" set-current-plot-pen user-id plot on-hand end to reset-plots clear-all-plots ask players with [role = "distributor" or role = "retailer"][ create-plot-pen "Total-cost" create-plot-pen "On-hand-stock" ] end
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Yoonsik Yu
I need your helps
Hello I'm a student who just starts to learn Netlogo for my school project. I'm very interested in your model. I want to adjust your model to fit my project case. In order to do that, I need to add utility function to set the order of quantities automatically by the utility function. But since I'm beginner, I have no clue can you help me or give me some hint? it would be really helpful to me Thank you so much your help in advance Here is my email: y.yu.18@student.rug.nl
Posted over 5 years ago