GenJam-Duple
Model was written in NetLogo 6.0-M6
•
Viewed 291 times
•
Downloaded 27 times
•
Run 0 times
Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)
Comments and Questions
Please start the discussion about this model!
(You'll first need to log in.)
Click to Run Model
extensions [ sound ] globals [ chromosomes ;; list of all possible chromosomes random-whos ;; keeps a shuffled list for pretty-ness generations ;; number of generations we've seen ] turtles-own [ my-chromosomes my-pattern ;; lists to hold the chromosomes and hit-pattern of a drummer my-velocity my-instrument ;; the (int) velocity value and (string) MIDI instrument for that turtle mutation-rate ;; variables to control "reproduction" hits ;; counts the number of drum hits for a turtle hits-since-evolve ;; the number of hits since a mutation or evolution ] breed [ low-drums low-drummer ] breed [ med-drums med-drummer ] breed [ high-drums high-drummer ] to setup ca ;; Make the view big enough to show 16 lines and however many 'beats' resize-world 0 ((num-chromosomes * 4) - 1) 0 15 set-globals set-initial-turtle-variables reset-ticks update-view end ;; Method to play a pattern without any evolution to go-no-evolve ask turtles [ play ;; includes end of life ] update-view tick wait 60 / TEMPO-BPM / 4 end ;; Method to play a pattern with evolution to go ask turtles [ play ] ;; If we've reached the end of a pattern, do some evolution! if (ticks mod (num-chromosomes * 4) = 0) and (ticks != 0) [ set generations generations + 1 go-evolve ] update-view tick wait 60 / TEMPO-BPM / 4 ;; This roughly sets temp end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; PLAY FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to play-my-drum ;; turtle proceudre let temp my-velocity if sound? [ if solo? [ ;; If you're a soloer, play out! Otherwise, SHHHH. ifelse who = soloer [ set temp my-velocity + 50 ] [ set temp my-velocity - 50 ] ] sound:play-drum my-instrument temp ] end to play ;; turtle procedure if is-low-drummer? self [ if item (ticks mod (num-chromosomes * 4)) my-pattern = 1 [ play-my-drum set hits hits + 1 set hits-since-evolve hits-since-evolve + 1 ] ] if is-med-drummer? self [ if item (ticks mod (num-chromosomes * 4)) my-pattern = 1 [ play-my-drum set hits hits + 1 set hits-since-evolve hits-since-evolve + 1 ] ] if is-high-drummer? self [ if item (ticks mod (num-chromosomes * 4)) my-pattern = 1 [ play-my-drum set hits hits + 1 set hits-since-evolve hits-since-evolve + 1 ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; END PLAY FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; EVOLUTION FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to go-evolve ;; If there isn't a soloist, ask 2 of each type to evolve ifelse not solo? [ ask n-of 2 low-drums [ evolve ] ask n-of 2 med-drums [ evolve ] ask n-of 2 high-drums [ evolve ] ;; If a drummer hasn't changed in a while, mutate ask turtles with [hits-since-evolve > hit-limit] [ mutate set hits-since-evolve 0 ] ] [ ;; If there is a soloist, do the same, but don't include the soloer ask n-of 2 low-drums with [who != soloer] [ evolve ] ask n-of 2 med-drums with [who != soloer] [ evolve ] ask n-of 2 high-drums with [who != soloer] [ evolve ] ;; If a drummer hasn't changed in a while, mutate ask turtles with [hits-since-evolve > hit-limit and who != soloer] [ mutate set hits-since-evolve 0 ] ] end to evolve ;; turtle procedure let mate nobody let list-of-fitnesses [] let search-fitness 0 if is-low-drummer? self [ set list-of-fitnesses [fitness] of other breed set search-fitness select-random-weighted-fitness list-of-fitnesses set mate one-of other breed with [fitness = search-fitness] ] if is-med-drummer? self [ set list-of-fitnesses [fitness] of turtles with [breed != [breed] of myself] set search-fitness select-random-weighted-fitness list-of-fitnesses set mate one-of turtles with [(breed != [breed] of myself) and (fitness = search-fitness)] ] if is-high-drummer? self [ set list-of-fitnesses [fitness] of other breed set search-fitness select-random-weighted-fitness list-of-fitnesses set mate one-of other breed with [fitness = search-fitness] ] let offspring-chromosomes reproduce-with mate ask min-one-of other breed with [who != soloer] [fitness] [ set my-chromosomes offspring-chromosomes update-pattern set hits-since-evolve 0 ] end ;; This is where the basic genetic algorithm comes in to-report reproduce-with [mate] ;; turtle procedure ;; ASKER IS 1st Parent MATE is 2nd parent ;;; my-chromosomes let her-chromosomes [my-chromosomes] of mate ;; Pick a random cross-over point let crossover-point random length my-chromosomes ;; Combine the chromosomes let baby-chromosomes sentence (sublist my-chromosomes 0 crossover-point) (sublist her-chromosomes crossover-point length her-chromosomes) ;; Do a little mutation let mutation-chance 0 if is-low-drummer? self [ set mutation-chance 50 ] if is-med-drummer? self [ set mutation-chance 25 ] if is-high-drummer? self [ set mutation-chance 10 ] ;; Maybe actually mutate if random 100 > mutation-chance [ set baby-chromosomes mutate-chromosomes baby-chromosomes ] report baby-chromosomes end ;; FITNESS FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Dependent on breed, because you can lose fitness or gain fitness by fitting to your particular proclivities to-report fitness ;; turtle procedure ;; Arbirtrary 10% window around target density let my-fitness 0 ;; Want to be under the hit-density and be on the downbeats if is-low-drummer? self [ set my-fitness downbeat-fitness if my-density-fitness > (hit-density-modifier - 10) [ set my-fitness my-fitness / 1.5 ] ] ;; Want to be at the hit-density and be on the off-beats if is-med-drummer? self [ set my-fitness offbeat-fitness if (my-density-fitness < hit-density-modifier - 10) or (my-density-fitness > hit-density-modifier + 10) [ set my-fitness my-fitness / 2 ] ] ;; Want to be above the hit-density and have lots o' clusters if is-high-drummer? self [ set my-fitness offbeat-fitness if my-density-fitness < hit-density-modifier + 10 [ set my-fitness my-fitness / 2 ] ] ;; use add 1 smoothing report my-fitness + 1 end to-report my-density-fitness ;; turtle procedure report sum my-pattern / length my-pattern * 100 end to-report cluster-fitness ;; turtle procedure ;; window size at 3 let i 4 let cluster-count 0 while [i <= length my-pattern] [ if (sum sublist my-pattern (i - 4) i) = 3 [ set cluster-count cluster-count + 1 ] ] ;; Lots of clusters relative to the notes I play report cluster-count / sum my-pattern * 100 end to-report offbeat-fitness ;; turtle procedure let offbeat-count 0 foreach n-values length my-pattern [?] [ if ? mod 2 != 0 [ if item ? my-pattern = 1 [ set offbeat-count offbeat-count + 1 ] ] ] if offbeat-count = 0 [ report 0 ] ;; You want more off-beats and less down-beats report offbeat-count / sum my-pattern * 100 end to-report downbeat-fitness ;; turtle procedure let downbeat-count 0 foreach n-values length my-pattern [?] [ if ? mod 2 = 0 [ if item ? my-pattern = 1 [ set downbeat-count downbeat-count + 1 ] ] ] if downbeat-count = 0 [ report 0 ] ;; In other words, you want lots of downbeats in comparison to your other notes report downbeat-count / sum my-pattern * 100 end to mutate ;; turtle procedure set my-chromosomes mutate-chromosomes my-chromosomes update-pattern end ;; Method to mutate a chromosome to-report mutate-chromosomes [the-chromosomes] ;; basically picks a chromosome, mutates it, returns a new set let new-chromosomes the-chromosomes repeat num-mutations [ let temp random num-chromosomes set new-chromosomes replace-item temp new-chromosomes ((round (random-normal (item temp new-chromosomes) mutation-strength)) mod 16) ] report new-chromosomes end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; END EVOLUTION FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; HELPER FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Called after a chromosome update in order to redefine that turtle's pattern to update-pattern ;; turtle method set my-pattern [] foreach my-chromosomes [ set my-pattern sentence my-pattern (get-chromosome ?) ] end to set-globals set generations 0 set random-whos n-values 16 [?] ;; this is just for looks. if shuffle-parts? [ set random-whos shuffle random-whos set random-whos shuffle random-whos ] set chromosomes [] ;; CHROMOSOME LIBRARY let c0 [0 0 0 0] let c1 [1 0 0 0] let c2 [0 1 0 0] let c3 [0 0 1 0] let c4 [0 0 0 1] let c5 [1 1 0 0] let c6 [1 0 1 0] let c7 [1 0 0 1] let c8 [0 1 1 0] let c9 [0 1 0 1] let c10 [0 0 1 1] let c11 [1 1 1 0] let c12 [1 0 1 1] let c13 [1 1 0 1] let c14 [0 1 1 1] let c15 [1 1 1 1] set chromosomes (list c0 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 c12 c13 c14 c15) ;; END CHROMOSOME LIBRARY end to set-initial-turtle-variables create-low-drums 6 [ set my-instrument "LOW CONGA" set my-velocity 85 set color red set mutation-rate 64 ] create-med-drums 5 [ set my-instrument "Bass Drum 1" set color green set my-velocity 85 set mutation-rate 32 ] create-high-drums 5 [ set my-instrument "Closed Hi Hat" set color blue set my-velocity 85 set mutation-rate 16 ] ask turtles [ set my-pattern [] set my-chromosomes (n-values num-chromosomes [1]) ht update-pattern set hits 0 ] end ;; Method to update the view (simplified music notation) to update-view ask turtles [ let temp 0 let row item who random-whos foreach my-pattern [ ifelse ? = 1 [ ifelse solo? and (soloer = who) [ ask patch temp row [set pcolor white] ] [ ask patch temp row [set pcolor [color] of myself] ] ] [ ask patch temp row [set pcolor black] ] set temp temp + 1 ] ] ask patches with [pxcor = (ticks mod (num-chromosomes * 4))] [set pcolor yellow] end ;; Method to get a chromosomes pattern from the library to-report get-chromosome [index] report item index chromosomes end ;; This is my version picking a weighted random turtle to-report select-random-weighted-fitness [theList] let weighted-list [] foreach theList [ ;; add one smoothing let temp ? foreach n-values round ((? / sum theList * 100) + 1) [?] [ set weighted-list fput temp weighted-list ] ] report item (random length weighted-list) weighted-list end ;;; OLD CODE ;breed [ low-drums low-drummer ] ;;; Atsimevu ;;; 64 Low Conga ;;; 63 Open Hi Conga ;;; 52 Mute Hi Conga ;;; open-hand open-fingers slap-fingers slap-two-fingers ;; Options for hit ; ;;; Sogo or Kidi ;;; MIDI INSTRUMENT 117. Taiko Drum ;breed [ med-drums med-drummer ] ; ;;; Kagan ;;; 65. Hi Timbale ;breed [ high-drums high-drummer ]
There is only one version of this model, created over 8 years ago by Connor Bain.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
GenJam-Duple.png | preview | Preview for 'GenJam-Duple' | over 8 years ago, by Connor Bain | Download |
This model does not have any ancestors.
This model does not have any descendants.