GenJam-Triple
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extensions [ sound ] globals [ chromosomes ;; list of all possible chromosomes random-whos ;; keeps a shuffled list for pretty-ness generations ;; number of generations we've seen ] turtles-own [ my-chromosomes my-pattern ;; lists to hold the chromosomes and hit-pattern of a drummer my-velocity my-instrument ;; the (int) velocity value and (string) MIDI instrument for that turtle mutation-rate ;; variables to control "reproduction" hits ;; counts the number of drum hits for a turtle hits-since-evolve ;; the number of hits since a mutation or evolution ] breed [ low-drums low-drummer ] breed [ med-drums med-drummer ] breed [ high-drums high-drummer ] to setup ca ;; Make the view big enough to show 16 lines and however many 'beats' resize-world 0 ((num-chromosomes * 3) - 1) 0 15 set-globals set-initial-turtle-variables reset-ticks update-view end ;; Method to play a pattern without any evolution to go-no-evolve ask turtles [ play ;; includes end of life ] update-view tick wait 60 / TEMPO-BPM / 3 end ;; Method to play a pattern with evolution to go ask turtles [ play ] ;; If we've reached the end of a pattern, do some evolution! if (ticks mod (num-chromosomes * 3) = 0) and (ticks != 0) [ set generations generations + 1 go-evolve ] update-view tick wait 60 / TEMPO-BPM / 3 ;; This roughly sets temp end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; PLAY FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to play-my-drum ;; turtle proceudre let temp my-velocity if sound? [ if solo? [ ;; If you're a soloer, play out! Otherwise, SHHHH. ifelse who = soloer [ set temp my-velocity + 50 ] [ set temp my-velocity - 50 ] ] sound:play-drum my-instrument temp ] end to play ;; turtle procedure if is-low-drummer? self [ if item (ticks mod (num-chromosomes * 3)) my-pattern = 1 [ play-my-drum set hits hits + 1 set hits-since-evolve hits-since-evolve + 1 ] ] if is-med-drummer? self [ if item (ticks mod (num-chromosomes * 3)) my-pattern = 1 [ play-my-drum set hits hits + 1 set hits-since-evolve hits-since-evolve + 1 ] ] if is-high-drummer? self [ if item (ticks mod (num-chromosomes * 3)) my-pattern = 1 [ play-my-drum set hits hits + 1 set hits-since-evolve hits-since-evolve + 1 ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; END PLAY FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; EVOLUTION FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to go-evolve ;; If there isn't a soloist, ask 2 of each type to evolve ifelse not solo? [ ask n-of 2 low-drums [ evolve ] ask n-of 2 med-drums [ evolve ] ask n-of 2 high-drums [ evolve ] ;; If a drummer hasn't changed in a while, mutate ask turtles with [hits-since-evolve > hit-limit] [ mutate set hits-since-evolve 0 ] ] [ ;; If there is a soloist, do the same, but don't include the soloer ask n-of 2 low-drums with [who != soloer] [ evolve ] ask n-of 2 med-drums with [who != soloer] [ evolve ] ask n-of 2 high-drums with [who != soloer] [ evolve ] ;; If a drummer hasn't changed in a while, mutate ask turtles with [hits-since-evolve > hit-limit and who != soloer] [ mutate set hits-since-evolve 0 ] ] end to evolve ;; turtle procedure let mate nobody let list-of-fitnesses [] let search-fitness 0 if is-low-drummer? self [ set list-of-fitnesses [fitness] of other breed set search-fitness select-random-weighted-fitness list-of-fitnesses set mate one-of other breed with [fitness = search-fitness] ] if is-med-drummer? self [ set list-of-fitnesses [fitness] of turtles with [breed != [breed] of myself] set search-fitness select-random-weighted-fitness list-of-fitnesses set mate one-of turtles with [(breed != [breed] of myself) and (fitness = search-fitness)] ] if is-high-drummer? self [ set list-of-fitnesses [fitness] of other breed set search-fitness select-random-weighted-fitness list-of-fitnesses set mate one-of other breed with [fitness = search-fitness] ] let offspring-chromosomes reproduce-with mate ask min-one-of other breed with [who != soloer] [fitness] [ set my-chromosomes offspring-chromosomes update-pattern set hits-since-evolve 0 ] end ;; This is where the basic genetic algorithm comes in to-report reproduce-with [mate] ;; turtle procedure ;; ASKER IS 1st Parent MATE is 2nd parent ;;; my-chromosomes let her-chromosomes [my-chromosomes] of mate ;; Pick a random cross-over point let crossover-point random length my-chromosomes ;; Combine the chromosomes let baby-chromosomes sentence (sublist my-chromosomes 0 crossover-point) (sublist her-chromosomes crossover-point length her-chromosomes) ;; Do a little mutation let mutation-chance 0 if is-low-drummer? self [ set mutation-chance 50 ] if is-med-drummer? self [ set mutation-chance 25 ] if is-high-drummer? self [ set mutation-chance 10 ] ;; Maybe actually mutate if random 100 > mutation-chance [ set baby-chromosomes mutate-chromosomes baby-chromosomes ] report baby-chromosomes end ;; FITNESS FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Dependent on breed, because you can lose fitness or gain fitness by fitting to your particular proclivities to-report fitness ;; turtle procedure ;; Arbirtrary 10% window around target density let my-fitness 0 ;; Want to be under the hit-density and be on the downbeats if is-low-drummer? self [ set my-fitness downbeat-fitness if my-density-fitness > (hit-density-modifier - 10) [ set my-fitness my-fitness / 1.5 ] ] ;; Want to be at the hit-density and be on the off-beats if is-med-drummer? self [ set my-fitness offbeat-fitness if (my-density-fitness < hit-density-modifier - 10) or (my-density-fitness > hit-density-modifier + 10) [ set my-fitness my-fitness / 2 ] ] ;; Want to be above the hit-density and have lots o' clusters if is-high-drummer? self [ set my-fitness offbeat-fitness if my-density-fitness < hit-density-modifier + 10 [ set my-fitness my-fitness / 2 ] ] ;; use add 1 smoothing report my-fitness + 1 end to-report my-density-fitness ;; turtle procedure report sum my-pattern / length my-pattern * 100 end to-report cluster-fitness ;; turtle procedure ;; window size at 2 let i 3 let cluster-count 0 while [i <= length my-pattern] [ if (sum sublist my-pattern (i - 3) i) = 2 [ set cluster-count cluster-count + 1 ] ] ;; Lots of clusters relative to the notes I play report cluster-count / sum my-pattern * 100 end to-report offbeat-fitness ;; turtle procedure let offbeat-count 0 foreach n-values length my-pattern [?] [ if ? mod 3 != 0 [ if item ? my-pattern = 1 [ set offbeat-count offbeat-count + 1 ] ] ] if offbeat-count = 0 [ report 0 ] ;; You want more off-beats and less down-beats report offbeat-count / sum my-pattern * 100 end to-report downbeat-fitness ;; turtle procedure let downbeat-count 0 foreach n-values length my-pattern [?] [ if ? mod 3 = 0 [ if item ? my-pattern = 1 [ set downbeat-count downbeat-count + 1 ] ] ] if downbeat-count = 0 [ report 0 ] ;; In other words, you want lots of downbeats in comparison to your other notes report downbeat-count / sum my-pattern * 100 end to mutate ;; turtle procedure set my-chromosomes mutate-chromosomes my-chromosomes update-pattern end ;; Method to mutate a chromosome to-report mutate-chromosomes [the-chromosomes] ;; basically picks a chromosome, mutates it, returns a new set let new-chromosomes the-chromosomes repeat num-mutations [ let temp random num-chromosomes set new-chromosomes replace-item temp new-chromosomes ((round (random-normal (item temp new-chromosomes) mutation-strength)) mod 8) ] report new-chromosomes end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; END EVOLUTION FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; HELPER FUNCTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Called after a chromosome update in order to redefine that turtle's pattern to update-pattern ;; turtle method set my-pattern [] foreach my-chromosomes [ set my-pattern sentence my-pattern (get-chromosome ?) ] end to set-globals set generations 0 set random-whos n-values 16 [?] ;; this is just for looks. if shuffle-parts? [ set random-whos shuffle random-whos set random-whos shuffle random-whos ] set chromosomes [] ;; CHROMOSOME LIBRARY let c0 [0 0 0] let c1 [1 0 0] let c2 [0 1 0] let c3 [0 0 1] let c4 [1 0 1] let c5 [1 1 0] let c6 [0 1 1] let c7 [1 1 1] set chromosomes (list c0 c1 c2 c3 c4 c5 c6 c7) ;; END CHROMOSOME LIBRARY end to set-initial-turtle-variables create-low-drums 6 [ set my-instrument "LOW CONGA" set my-velocity 85 set color red set mutation-rate 64 ] create-med-drums 5 [ set my-instrument "Bass Drum 1" set color green set my-velocity 85 set mutation-rate 32 ] create-high-drums 5 [ set my-instrument "Closed Hi Hat" set color blue set my-velocity 85 set mutation-rate 16 ] ask turtles [ set my-pattern [] set my-chromosomes (n-values num-chromosomes [1]) ht update-pattern set hits 0 ] end ;; Method to update the view (simplified music notation) to update-view ask turtles [ let temp 0 let row item who random-whos foreach my-pattern [ ifelse ? = 1 [ ifelse solo? and (soloer = who) [ ask patch temp row [set pcolor white] ] [ ask patch temp row [set pcolor [color] of myself] ] ] [ ask patch temp row [set pcolor black] ] set temp temp + 1 ] ] ask patches with [pxcor = (ticks mod (num-chromosomes * 3))] [set pcolor yellow] end ;; Method to get a chromosomes pattern from the library to-report get-chromosome [index] report item index chromosomes end ;; This is my version picking a weighted random turtle to-report select-random-weighted-fitness [theList] let weighted-list [] foreach theList [ ;; add one smoothing let temp ? foreach n-values round ((? / sum theList * 100) + 1) [?] [ set weighted-list fput temp weighted-list ] ] report item (random length weighted-list) weighted-list end ;;; OLD CODE ;breed [ low-drums low-drummer ] ;;; Atsimevu ;;; 64 Low Conga ;;; 63 Open Hi Conga ;;; 52 Mute Hi Conga ;;; open-hand open-fingers slap-fingers slap-two-fingers ;; Options for hit ; ;;; Sogo or Kidi ;;; MIDI INSTRUMENT 117. Taiko Drum ;breed [ med-drums med-drummer ] ; ;;; Kagan ;;; 65. Hi Timbale ;breed [ high-drums high-drummer ]
There is only one version of this model, created over 8 years ago by Connor Bain.
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GenJam-Triple.png | preview | Preview for 'GenJam-Triple' | over 8 years ago, by Connor Bain | Download |
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