thigmotaxis
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;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; setup breeds ;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;; breed [ predators predator ] breed [markers marker] ; silent breed marking obstacles ahead globals [ thigmo-patch-threshold ; patch value at which random walks become directed towards attractive patches pred-v ;; predator foraging velocity random-walk ;;;; the lt or rt amount in degrees expt-time ] predators-own [ last-head ; the last heading of the predator before surveying an area for prey or obstacles. Prevents repeated wall bouncing with inacessible prey. last-turn ; l or r pred-d-ob ;; distance to nearest ob pred-ob-n ;; number of obstacle neighbours ] patches-own [ob ; whether or not a patch is an obstacle dist-ob ; distance to closest obstacle thig-zone ;;; boundary patches between obstacle and non obstacle patches thigmo] ;; how attractive non obstacle patches are to prey and/or predators based on mean proximity to obstacles ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; setup predator, prey and habitat ;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup clear-all reset-ticks set thigmo-patch-threshold 0 set pred-v 3 ;; v in patches per second set random-walk 50 ;;; ask patches with [pxcor > 29 and pxcor < 70 and pycor = 50 ] [ set pcolor blue ] ask patches with [pycor > 29 and pycor < 70 and pxcor = 50 ] [ set pcolor blue ] ask patches with [pcolor = blue] ; assign obstacle vals of 1 [set ob 1] ;;;;;; distance to obstacles for thigmotactic movement ask patches with [ob = 0] [set dist-ob distance min-one-of patches with [ob = 1] [distance myself]] ask patches with [ob = 0] [calc-thigmo set pcolor scale-color black thigmo 1 0 ] ;;;; set boundary around obstacles ask patches with [any? neighbors with [ob = 1] and pcolor != blue] [set pcolor yellow set thig-zone 1] set expt-time 0 ;; time in s for each trial ;; set-default-shape markers "dot" ask n-of 1 patches with [ob = 0] [ sprout-predators 1 [ set shape "default" set color red set size 5] ] ask predators [ set last-turn "r" set pred-ob-n count neighbors with [ob = 1] set pred-d-ob distance min-one-of patches with [ob = 1] [distance myself] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;; GO PROCEDURE ;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to go ask markers [ die ] keep-time if expt-time > 1000 ;; reset trials at the end of trial period [;set prey-den prey-den + 1 ; increase prey density by one after each period set expt-time 0 ;; reset time ask predators [die] ; remove predators from previous trial set thigmo-patch-threshold thigmo-patch-threshold + 0.05 refresh-predators ;; create new predators and prey for the new trial at next prey density ] ask predators [ move set pred-ob-n count neighbors with [ob = 1] set pred-d-ob distance min-one-of patches with [ob = 1] [distance myself] ] tick if thigmo-patch-threshold > 0.85 [stop] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;; obstacle and prey detection procedures ;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to mlos-ob ;; marker procedure FOR OBSTACLES let dist 0 let last-patch patch-here ;; iterate through all the patches ;; starting at the patch directly ahead ;; going through MAXIMUM-VISIBILITY while [dist <= pred-v] [ ;; not react-D but move distance let p patch-ahead dist if p != last-patch and [ob] of p = 1 [ ask p [ sprout-markers 1 [ set color green set size 2 ] ] set last-patch p ] set dist dist + 0.5 ] end to sweep-area ; for obstacles let lrot 1 let rrot 1 set last-head heading while [lrot <= random-walk or rrot <= random-walk] [ ifelse last-turn = "r" ;; predators-own last turn for this, setup as r initially [rt rrot ;;; turn 1 degree initially mlos-ob; check for markers at the new ahead set heading last-head ;; face ahead again set rrot rrot + 1 ;; add 1 to right turn set last-turn "l" ;; setup to check left in the while loop ] [lt lrot mlos-ob set heading last-head ; turn back to straight ahead set lrot lrot + 1 set last-turn "r" ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; detection and movement procedures ;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to move ifelse [thig-zone] of patch-here = 0 ;;; if not in the obstacle boundary zone: [ ask markers [die] sweep-area while [count markers > 0] ;; [ ask markers [die] lt random 360 sweep-area ] ask markers [die] thigmo-walk ] [ surface-walk ] end to thigmo-walk ifelse any? patches in-cone pred-v 100 with [thigmo >= thigmo-patch-threshold] [ face max-one-of patches in-cone pred-v 100 [thigmo] fd pred-v ] [ lt random random-walk rt random random-walk fd pred-v ] end to surface-walk ifelse random 100 > 20 ;; some p that predator will random walk or surface walk [ let hop 0 while [hop <= pred-v] [ let next-thig-patch min-one-of ob-neighbors [turn-amount] face next-thig-patch fd 1 set hop hop + 1 ] ] [ ask markers [die] sweep-area while [count markers > 0] ;; [ ask markers [die] lt random 360 sweep-area ] lt random random-walk rt random random-walk fd pred-v ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;; prey capture and handling procedures ;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to refresh-predators ask n-of 1 patches with [ob = 0] [ sprout-predators 1 [ set shape "default" set color red set size 5] ] ask predators [ set last-turn "r"] end to keep-time set expt-time expt-time + 1 end to calc-thigmo ;;; average distance to nearest patch across all non ob neighbours (including each central non ob patch)...then take 1 over that val set thigmo 1 / (((( mean [dist-ob] of neighbors with [ob = 0] ) * count neighbors with [ob = 0] ) + dist-ob) / (count neighbors with [ob = 0] + 1)) ;set thigmo precision thigmo 2 ;; if labelling end to-report ob-neighbors ;; patch procedure ;; report patches that are in the obstacle boundary layer report neighbors with [thig-zone = 1] end ;; computes the turn the calling turtle would have to make to face this patch to-report turn-amount ;; patch procedure let this-patch self report [subtract-headings (towards this-patch) heading] of myself end
There is only one version of this model, created over 3 years ago by Daniel Barrios-O'Neill.
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