Dragons-Humans-Spam

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Default-person Jacob Halvorson (Author)

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globals [ max-humans ]      ; Maximum number of humans variable

breed [ humans human ]      ; breed of humans
breed [ dragons dragon ]    ; breed of dragons

turtles-own [ energy age ]  ; dragons and humans both have energy and an age

patches-own [ countdown ]   ; patches on display represent if spam is available, countdown for spam reproduction

to setup
  clear-all
  set max-humans 10000 ; Maximum number of humans to display, then the model stops

  ; Creating colors for the patches to be either brown for spam, or black for no spam
  ask patches [
      set pcolor one-of [ brown black ]
      ifelse pcolor = brown
        [ set countdown spam-production-time ]      ; Countdown is set to spam production time for brown patches (spam)
      [ set countdown random spam-production-time ] ; Random time for black patches to turn brown (into spam)
    ]

  create-humans initial-number-humans  ; creating humans and initial values
  [
    set shape  "person farmer"
    set color gray
    set size 1.5
    set energy random (2 * human-gain-from-food)
    set age 0
    setxy random-xcor random-ycor
  ]

  create-dragons initial-number-dragons  ; creating dragons and initial values
  [
    set shape "bird side"
    set color red
    set size 2
    set energy random (10 * dragon-gain-from-food)
    set age 0
    setxy random-xcor random-ycor
  ]
  reset-ticks
  update-plot
end 

to go
  ; if there are no dragons or humans, stop the model
  if not any? turtles [ stop ]

  ; if the there no dragons and the number of humans is too large, stop the model
  if not any? dragons and count humans > max-humans [ user-message "Overpopulation of humans." stop ]

  ; Actions of humans
  ask humans [
    move                              ; Move around
    set energy energy - 1             ; Decrease energy by moving
    eat-spam                          ; Eat spam
    set age age + 1                   ; Increase age by 1
    death                             ; Death by starvation/no energy
    if age > max-human-age [ die ]    ; If age of human is larger than the max, die
    reproduce-humans                  ; Human reproduction dictated by slider in interface
  ]

  ; Actions of dragons
  ask dragons [
    move                              ; Move around
    set energy energy - 1             ; Decrease energy by moving
    eat-humans                        ; Eat humans
    set age age + 1                   ; Increase age by 1
    death                             ; Death by starvation/no energy
    if age > max-dragon-age [ die ]   ; If the age of the dragon is larger than the max, die
    reproduce-dragons                 ; Dragon reproduction dictated by slider in interface
  ]

  ask patches [ produce-spam ] ; Produce the spam

  tick
  update-plot
end 

; humans and dragons move around randomly

to move
  rt random 50  ; randomly rotate clockwise between 0 and 50 degrees
  lt random 50  ; randomly rotate counterclockwise between 0 and 50 degrees
  fd 1          ; take 1 step in that direction
end 

; Action of eating spam for humans

to eat-spam
  ; if the patch is brown (spam), then turn it black
  if pcolor = brown [
    set pcolor black
    set energy energy + human-gain-from-food ; humans gain energy by eating spam
  ]
end 

; Action of reproducing humans

to reproduce-humans
  if random-float 100 < human-birth-rate [  ; random chance to be able to produce
    set energy (energy / 2)                 ; divide energy between parent and child
    hatch 1 [                               ; hatch a child and move it forward 1 step in a random direction
      rt random-float 360
      fd 1
      set age 0
      set energy energy / 2
    ]
  ]
end 

; Action of eating humans for dragons

to eat-humans
  let prey one-of humans-here                   ; grab a random human
  if prey != nobody  [                          ; if dragon gets a human
    ask prey [ die ]                            ; dragon eats the human
    set energy energy + dragon-gain-from-food   ; get energy from eating human
  ]
end 

; Action of reproducing dragons

to reproduce-dragons
  if random-float 100 < dragon-birth-rate [  ; random chance to be able to produce
    set energy energy / 2                    ; divide energy between parent and child
    hatch 1 [                                ; hatch a child and move it forward 1 step in a random direction
      rt random-float 360
      fd 1
      set age 0
      set energy energy / 2
    ]
  ]
end 

; Action of dying for humans and dragons

to death
  ; if energy gets below zero, die
  if energy < 0 [ die ]
end 

; Action of producing spam using a countdown

to produce-spam
  ; countdown on black patches, if it reaches 0, produce some spam
  if pcolor = black [
    ifelse countdown <= 0
      [ set pcolor brown
        set countdown spam-production-time ]
      [ set countdown countdown - 1 ]
  ]
end 

; Report the number of spam for the plot

to-report spam
  report patches with [pcolor = brown]
end 

; Update the plot with the amount of dragons and humans

to update-plot
  set-current-plot "dragons-humans-spam"
  set-current-plot-pen "dragons"
  plot count dragons
  set-current-plot-pen "humans"
  plot count humans
end 

There are 4 versions of this model.

Uploaded by When Description Download
Jacob Halvorson almost 2 years ago New Values Download this version
Jacob Halvorson almost 2 years ago Update on graph Download this version
Jacob Halvorson almost 2 years ago New colors on graph Download this version
Jacob Halvorson almost 2 years ago Initial upload Download this version

Attached files

File Type Description Last updated
Dragons-Humans-Spam.png preview Preview for 'Dragons-Humans-Spam' almost 2 years ago, by Jacob Halvorson Download

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