Lanchester II
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turtles-own[vision blanco efectividad amigo ip] breed[rojos rojo] breed[azules azul] to setup clear-all ask patches [set pcolor green - random-float 2] create-rojos R[set shape "person" set color red set vision random V set efectividad random-float E set ip random-float 1 set xcor -10 + random filas set ycor random-ycor set amigo one-of rojos in-radius vision ifelse tipoEnfrentamiento = "fila" [set heading 90][set heading random 180]] create-azules A[set shape "person" set color blue set vision random V set efectividad random-float E set ip random-float 1 set xcor 10 + random filas set ycor random-ycor set amigo one-of azules in-radius vision ifelse tipoEnfrentamiento = "fila" [set heading -90][set heading random -180]] reset-ticks end to go ask turtles[ifelse tipoEnfrentamiento = "perseguir" [rt random 180 fd 1 apunta ifelse blanco != nobody [ifelse ip > 0.5 [apunta get_amigo huir][get_amigo apunta pleitear apunta dispara]][fd 1]] [fd 1 apunta ifelse blanco != nobody [ifelse ip > 0.5 [apunta get_amigo huir][get_amigo apunta pleitear apunta dispara]][fd 1]] ] tick end to dispara apunta if random-float 1 > efectividad[ask blanco [die]] apunta end to apunta ifelse breed = rojos[let b one-of azules in-radius vision set blanco b][let b one-of rojos in-radius vision set blanco b] ifelse blanco != nobody [set heading (towards blanco)][ifelse breed = rojos[set heading random 180][set heading random -180]] end to pleitear ;; move toward the midpoint of your friend and enemy facexy ([xcor] of amigo + [xcor] of blanco) / 2 ([ycor] of amigo + [ycor] of blanco) / 2 fd 0.1 end to huir ;; put your friend between you and your enemy facexy [xcor] of amigo + ([xcor] of amigo - [xcor] of blanco) / 2 [ycor] of amigo + ([ycor] of amigo - [ycor] of blanco) / 2 fd 0.1 end to get_amigo ifelse breed = rojos[set amigo one-of rojos in-radius vision][set amigo one-of azules in-radius vision] end
There is only one version of this model, created 6 months ago by Augusto Cabrera-Becerril.
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