Leonardi Model 3
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extensions [table nw] globals [social-influence material-influence team-radius] breed [people person] breed [expectations expectation] breed [technologies technology] people-own [usage understanding influencer persistence teams node-clustering-coefficient eigen-cent] expectations-own [feature strength] technologies-own [affordances] directed-link-breed [holds hold] undirected-link-breed [connections connection] to setup ca ; If auto-total-people is on, make sure the number of people expecting a, b and both doesn't exceed ;; the total number set. ;; Populate the rest of the world (up to the total number set) with people with no expectations. ifelse auto-total-people != "off" and #-expecting-a + #-expecting-b + #-expecting-both > auto-total-people [ user-message (word "There are too many people. Turn auto-total off, or reduce the number of people expecting a, b or both.")] [ if auto-total-people != "off" [ set #-no-expectations auto-total-people - (#-expecting-a + #-expecting-b + #-expecting-both)] ;; create the total number of people who will be in the model ;; distribute them randomly around the world ;; format their size and shape ;; set their usage blank ;; format their color to reflect their usage ;; give them no team affiliations ;; give each of them a blank table that will hold their expectations about the technology create-people total-# [ setxy random-pxcor random-pycor set shape "person" set size 1.6 set usage [] color-code usage .8 set teams [] set understanding table:make ] ;; for the number of people expecting only a, pick people with blank tables, and set their understanding of feature a to 1 ask n-of #-expecting-a people with [ table:length understanding < 1 ] [ table:put understanding "a" 1 ] ;; for the number of people expecting only b, pick people with blank tables, and set their understanding of feature b to 1 ask n-of #-expecting-b people with [ table:length understanding < 1 ] [ table:put understanding "b" 1 ] ;; for the number of people expecting a and b, pick people with blank tables, and set their understanding of ;; features a and b to 1 ask n-of #-expecting-both people with [ table:length understanding < 1 ] [ table:put understanding "a" 1 table:put understanding "b" 1 ] ;; put people into a social network build-network calculate-centralities do-layout if add-#-eigenvector != "off" [ add-expectations adjust-counts ] ask people ;; build a network of expectations to provide a visual representation of each person's table of understanding [ update-expectations ;; if limited persistence is on, give people a persistence of 3 ;; if it's off, give people a persistence that is extremely high ifelse limited-persistence [ set persistence 3 ] [ set persistence 1000 ] ] ;; format the network of expectations ask expectations [ format-expectations ] ;; set up the technology adopt-technology set social-influence [] set material-influence [] reset-ticks ] end to build-network ;; create a social network meant to mimic a workplace: ;; everyone is a member of one or more small teams (up to 4 teams comprised of 2-5 people each (??)) ;; some people are also connected to others across the organization ;; set the network to be people and their connections nw:set-context people connections ;; decide how far away people should look for for team-members set-team-radius ;; ask people one at a time to each lead a small team (by asking a few neighbors to join) ;; until everyone is on at least one team while [any? people with [ teams = [] ] ] [ ask one-of people with [ teams = [] ] [ set teams (list who) ;show teams ask n-of (1 + random 4) other people in-radius team-radius with [length teams < 4] ;; [what happens if there isn't at least one other person already on less than 4 teams in your radius??] [set teams fput [who] of myself teams set teams (sentence teams) ;show teams ] ] ] ;; create links between all the members of each team ;; by going through each potential team name (i.e. the who number of the leader) ;; and asking everyone who has that name as one of their list of teams to link up let roll-call 0 while [roll-call <= total-#] [ ;show roll-call ask people [ if member? roll-call teams [ if any? other people with [ member? roll-call teams and connection-neighbor? myself = false ] [create-connections-with other people with [member? roll-call teams and connection-neighbor? myself = false ] ] ] ] set roll-call roll-call + 1 ] ;; make sure everyone in the network is connected to one giant component fix-network ;; give the network small-world properties make-small end to set-team-radius ;; start with people looking only within 1 patch of themselves set team-radius 1 ;; increment the distance up until everyone has at least 4 potential team members while [ any? people with [count other people in-radius team-radius < 4] ] [ set team-radius team-radius + 1] end to fix-network ;; if there is more than one component, ask one person at a time to make a connection ;; with someone in another component until there is only one giant component ;show nw:weak-component-clusters if length nw:weak-component-clusters > 1 [ while [ length nw:weak-component-clusters > 1 ] [ ask one-of people [create-connection-with one-of people with [nw:distance-to myself = false] ] ] ] ;show nw:weak-component-clusters end to make-small ;; ask apprx 10% of peopel to create extra cross-world connections ask n-of (ceiling (total-# / 10) ) people [ create-connection-with one-of other people ] ;show "new link" end to calculate-centralities ask people [ set eigen-cent nw:eigenvector-centrality ] end to do-layout layout-tutte (people with [count connection-neighbors = 1]) connections 14 end to update-expectations ;; ask people whose table of understandings doesn't match the visual representation of their expectations ask people with [table:length understanding != count out-hold-neighbors] ;; create a blank slate [ ask out-hold-neighbors [ die ] ;; build the network of expectations up from the understanding table let instructions table:keys understanding while [instructions != []] [ hatch-expectations 1 [ create-hold-from myself ask my-in-holds [hide-link] set feature first instructions set strength [table:get understanding first instructions] of myself set instructions but-first instructions ] ] ] ask expectations [ format-expectations ] end to format-expectations ;; make expectations color, shape and placement reflect what they indicate if strength > 1 [ set strength 1 ] if strength < -1 [ set strength -1 ] if strength > 0 [ show-turtle set shape "circle" set size .5 ] if strength < 0 [ show-turtle set shape "x" set size .6 ] if strength = 0 [hide-turtle] if feature = "a" [ setxy ( [ xcor ] of one-of in-hold-neighbors - .5) ( [ ycor ] of one-of in-hold-neighbors + .5) ] if feature = "b" [ setxy ( [ xcor ] of one-of in-hold-neighbors + .5) ( [ ycor ] of one-of in-hold-neighbors + .5) ] color-code feature 1.5 end to adopt-technology create-technologies 1 [ set shape "box" set size 3 ;; create a blank table that will hold affordances set affordances table:make ;; fill in the table from the features selected by the user let instructions (sentence technology-affordances) while [instructions != [] ] [ table:put affordances first instructions 1 set instructions but-first instructions ] color-code (table:keys affordances) -2.5] end to color-code [thing number] ;; color code expectations, usage and affordances to provide a visual indication of whether they match. if member? "a" thing and not member? "b" thing [ set color blue + number ] if member? "b" thing and not member? "a" thing [ set color yellow + number ] if member? "a" thing and member? "b" thing [ set color green + number] if not member? "a" thing and not member? "b" thing [ set color gray + number ] end to add-expectations ;; translate the string into instructions let letter item 0 add-#-eigenvector let number read-from-string item 2 add-#-eigenvector let value item 4 add-#-eigenvector if value = "h" [ set value total-# - number ] if value = "l" [ set value 0 ] if value = "a" [ set value floor (total-# - number) / 2 ] let all-eigen-cent sort-on [nw:eigenvector-centrality] people ;; identify the people with the lowest, median, or highest eigenvector centrality ;; clear their table of understandings and replace with either "a" or "b" repeat number [ ask item value all-eigen-cent [ table:clear understanding table:put understanding letter 1 ] set value value + 1 ] end to adjust-counts ;; make sliders reflect actual counts set #-expecting-a count people with [ member? "a" table:keys understanding and not member? "b" table:keys understanding] set #-expecting-b count people with [ not member? "a" table:keys understanding and member? "b" table:keys understanding] set #-expecting-both count people with [ member? "a" table:keys understanding and member? "b" table:keys understanding] set #-no-expectations count people with [ not member? "a" table:keys understanding and not member? "b" table:keys understanding] end to go ;; stop conditions if all? people [persistence = 0] [ stop ] if ticks > 99 and (all? people [usage = []] or all? people [usage = ["a"]] or all? people [usage = ["b"]] or all? people [usage = ["a" "b"] or usage = ["b" "a"]]) [ stop ] ;; running the model ask people [ interact update-expectations ] update-influences tick end to interact set influencer nobody if persistence > 0 [ determine-influencer ] ;; if I am being influenced by a person (social interaction), then learn from their expectations if is-person? influencer [ learn-from ([understanding] of influencer) 1 .2] ;; if I am being influenced by the technology (material interaction), then if I have some expectation of ;; what the technology is for I will try to use it accordingly. ;; otherwise I will learn from the technology if is-technology? influencer [ ifelse table:length understanding > 0 [ use-technology ] [ learn-from ([affordances] of influencer) tech-transparency 1 ] ;; increment my persistence down set persistence persistence - 1 ] end to determine-influencer ;; figure out whether influencer will be the technology or a person if random-float 1 < .25 [ ifelse random-float 1 < proportion-material-influence [ set influencer one-of technologies ] [ set influencer one-of connection-neighbors ] ] ;; (THINK ABOUT CHANGING THIS TO A SYSTEM BASED ON LINK WEIGHTS ;; THEN THE WEIGHT FOR THE TECHNOLOGY CAN INCREASE BASED ON EXPECTATIONS) end to learn-from [source chance influence] ;; set probability of learning ;; if the influencer has any features to learn from, ;; pick one to be the insight I learn if table:length source > 0 and random-float 1 < chance [ let insight one-of table:keys source ;; if that feature is new to me, put the insight into my table of understandings if not table:has-key? understanding insight [ table:put understanding insight 0 ] ;; determine whether this is going to be learning something positive or negative let direction 1 if table:get source insight > 0 [ set direction 1 ] if table:get source insight < 0 [ set direction -1 ] ;; change expectation to be more positive/more negative ;; (amount of change is .2 for people influencers, 1 for technology influencer) table:put understanding insight table:get understanding insight + influence * direction ;; cap expectation strength at >= -1 and <= 1 if abs table:get understanding insight > 1 [table:put understanding insight direction] ;; adjust visual version of expectations to match understanding ask out-hold-neighbors with [feature = insight ] [ set strength [table:get understanding insight] of myself ] ] end to use-technology ;; if can-learn-unexpectly is on, give a 5% chance of trying to learn from the technology before trying to use it if can-learn-unexpectedly [ if random-float 1 < .05 [ learn-from ([affordances] of influencer) tech-transparency 1 ] ] ;; if I have any positive expectations, pick one of those to be the way I try to use the technology if any? out-hold-neighbors with [strength > 0] [ let use [feature] of one-of out-hold-neighbors with [ strength > 0 ] ;; if use-can-fail is on, set the chance that use will be successful down to 95% let chance-use-works 1 if use-can-fail [ set chance-use-works .95 ] ;; if the feature I'm trying to use is one of the technology's affordances, then put that feature into my usage (if use is successful) ;; and set my expectation for that feature fully to 1 ;; if not, set my expectation for that feature fully negative and remove it from my usage ifelse table:has-key? [affordances] of influencer use and random-float 1 < chance-use-works [ table:put understanding use 1 set usage lput use usage set usage remove-duplicates usage color-code usage .8 ] [ table:put understanding use -1 set usage remove use usage color-code usage .8 ] ;;ask my visual expectation network to adjust accordingly ask out-hold-neighbors with [feature = use ] [ set strength [table:get understanding use] of myself ] ] end to update-influences ;; list the proportion of people experiencing social and material influences at each tick if any? people with [persistence > 0] [ set social-influence fput (count people with [is-person? influencer] / count people with [persistence > 0]) social-influence set material-influence fput (count people with [is-technology? influencer] / count people with [persistence > 0]) material-influence ] end to-report total-# ;; report the total number of people in the world report #-expecting-a + #-expecting-b + #-expecting-both + #-no-expectations end to-report %-open-to-influence ;; report the % of people who are still open to being influenced out of the total report count people with [persistence > 0 ] / total-# end to-report %-being-influenced ;; report the % of people currently being influenced, out of the total (or out of the number open to being influenced) report count people with [influencer != nobody] / total-# ;count people with [persistence > 0] end to-report average-social-influence ;; report the average % of people influenced by other people out of the number open to being influenced at each tick report sum social-influence / (length social-influence) end to-report average-material-influence ;; report the average % of people influenced by the technology out of the number open to being influenced at each tick report sum material-influence / (length material-influence) end to-report in-neighborhood? [ hood ] report ( member? end1 hood and member? end2 hood ) end to-report mean-clustering-coefficient let clustering-coefficient 0 let total 0 ask people with [ count connection-neighbors <= 1] [ set node-clustering-coefficient "undefined" ] ask people with [ count connection-neighbors > 1] [ let hood connection-neighbors set node-clustering-coefficient (2 * count connections with [ in-neighborhood? hood ] / ((count hood) * (count hood - 1)) ) ;; find the sum for the value at turtles set total total + node-clustering-coefficient ] ;; take the average set clustering-coefficient total / count people with [count connection-neighbors > 1] report clustering-coefficient end to-report path-length nw:set-context people connections report nw:mean-path-length end
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Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
Eleanor_Anderson_final_poster.docx | word | poster | over 10 years ago, by Eleanor Anderson | Download |
Eleanor_Anderson_final_presentation.pptx | powerpoint | presentation slides | over 10 years ago, by Eleanor Anderson | Download |
EleanorAnderson_ 5 20 13.docx | word | progress report | over 10 years ago, by Eleanor Anderson | Download |
EleanorAnderson_ 5 27 13.docx | word | progress report | over 10 years ago, by Eleanor Anderson | Download |
EleanorAnderson_ 6 03 13.docx | word | progress report | over 10 years ago, by Eleanor Anderson | Download |
EleanorAndersonFinalPaper.docx | word | Final Paper | over 10 years ago, by Eleanor Anderson | Download |
Leonardi Model 3.png | preview | Preview for 'Leonardi Model 3' | over 10 years ago, by Eleanor Anderson | Download |
project update 5 18 13.docx | word | progress report | over 10 years ago, by Eleanor Anderson | Download |
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